Jamie wrote:gilesgoat wrote:Shakey wrote:gilesgoat wrote:When I'll see your game finished I'll do my best to find all the defects I can find about it and complain loud about them

People have paid money to play
your game, don't take that shitty attitude because matt's found what looks to be a bug, especially when other people agree with him.
"How can you possibly criticise the new Crowded House record? You've never even learnt to play a musical instrument!"
Do me a favour, go and buy and play something else then.
I am not even talking with you.

I'm so shocked by that statement its untrue.
There is absolutely no malice or ill intent whatsoever in your fans and customers giving you genuine feedback on your game. The last thing i'd ever want to do by writing anything about SG is to make either of you feel bad or upset in anyway at all. I know how much hard work its been, how much emotional input both of you have invested in it but please don't treat us like arseholes for mentioning stuff thats noticed. I've bought everything Llamasoft has made since 1983, i've got the utmost respect for you as people and what you create but I just don't understand the point blank refusal to discuss issues without long posts about never making games again and being fed up with people giving valuable feedback, its like being at school again.
This particular thread as an example is easily answered, either the giraffe's head extends below the rim which is why it explodes which is fair enough or yes there's a problem because its as clear as day to anyone watching that video that the bullet is nowhere near the rim when the giraffe explodes. There's no need to tell people not to buy your stuff anymore or to make long posts about disconnecting from SG, we're not arseholes out to hurt you, we're just telling you what we think. After all, the game was made for people to buy and play wasn't it?
I love the game, its the best thing you've ever made and it would be a massive loss if you didn't carry on making them, I mean that from the bottom of my heart but please talk to us without the defensive shields up to maximum.
If you knew just what the guys have gone through to get SG out the door then perhaps you would better understand why their responses are so emotionally charged.
Not only have Jeff and Giles put all their efforts into SG for the best part of 18 months, they have done that entirely self-funded, receiving zero income and living off their savings. Quite literally taking an enormous risk and banking everything on SG putting Llamasoft firmly back on the map.
Then, they get to the stage of finally getting it out the door when they should be able to kick back and enjoy the launch, finally start seeing the fruits of their labours and take a break but they are facing criticism, much of which seems unfair and some of it downright rude over the game which they have literally put *everything* they had to give emotionally into creating. That must feel like a complete kick in the nads.
People have been talking about little bugs and glitches as if they think it's just a five minute fix and they wonder why Jeff and Giles get so upset about it, yet the people who make the comments didn't see the stress ( and I mean that in the real physical illness ) way that the guys have gone through just to get it this far. When you commit yourselves so completely to something that creates a huge emotional attachment and in such a small team there's nobody else to shift that on to.
Do you realise that to put something through certification process costs many thousands of pounds of the developers money? Do the maths, we all know how much an XBLA game costs, you can all figure that M$ get a cut too, so imagine the effect it would have if you had to go through all that process again and fund it out of your own pocket?
It's easy to be a critic from behind a keyboard, but please, try to put yourself in Jeff and Giles position for just a few minutes...