Official Nintendo Fanboy Smugness & Gloating Thread

Inane baanter or words of wisdom - you decide...
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Baggypants
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Post by Baggypants »

20 quid for a wavebird made to look like a some hybrid 360/PS2 controller anyone?

http://www.reghardware.co.uk/2007/09/17 ... ripherals/
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Post by Samus »

UR MR GAY + Tingle on DS bring happiness back to gaming :D

Also, Picross on DS is totally excellent, strong recommendation!
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Post by swith »

Samus wrote:UR MR GAY + Tingle on DS bring happiness back to gaming :D

Also, Picross on DS is totally excellent, strong recommendation!
This guy speaks the truth :)
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Post by Fil »

Tingle sounds like it'll have a lot of text to skip.
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Post by swith »

Fil wrote:Tingle sounds like it'll have a lot of text to skip.
Almost as much as your blog! ;)
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Post by disciple »

Star Wars Lightsaber game :
http://www.aussie-nintendo.com/?v=news&p=17376 wrote:September 19, 2007 - Star Wars won't only be appearing on Wii in LEGO form. Next year The Force Unleashed will also be hitting Wii, LucasArts has revealed, and the team behind the title is none other than Australia's most successful independent developer, Krome Studios.

Set between the events of Star Wars: Episode III Revenge of the Sith and Episode IV A New Hope, the game will see players wield the Wii Remote as if it were a Lightsaber while grasping the Nunchuk to unleash Force powers. An exclusive duel mode will also be included in this Wii version, allowing players to compete head-to-head with friends.

"Wii is a great platform for The Force Unleashed, because the console's motion-oriented controllers really bring the game to life," said Jim Ward, the president of LucasArts. "We've worked hard to make the Wii version of the game unique in order to truly let you unleash the Force."

Star Wars: The Force Unleashed is also destined to arrive on the Nintendo DS, PlayStation 2, PS3, PSP and Xbox 360 by April next year. Krome is also handling development of the PS2 and PSP versions, while n-Space is handling the DS game, and LucasArts the Xbox 360 and PS3 ones.
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Post by grue »

Firefly theme in Jam Sessions :D
http://www.youtube.com/watch?v=JjOuh5RJpj8
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Post by Ghostbiscuit »

Woo: is Jam Sessions out yet? I've been looking forward to that one for a while.

EDIT: 29 September - penny saving time 8)
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Post by benedictw »

This is either NintenHorzes or Barbie Horse Competition, you decide:

http://www.joystiq.com/2007/09/19/today ... e-trailer/
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Post by arbster »

Online Play for Smash Bros confirmed:

http://www.smashbros.com/en_us/gamemode ... -fi01.html

The European version of Super Paper Mario can crash on Chapter 2-2 (though it didn't with me) and if you want, you can get a copy without the bug. Details here:

http://www.nintendo-europe.com/NOE/en/G ... EW_UolQbT8

Enjoying Scrabble on the DS right now. :)
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Post by Darkflame »

Bit of a bugger, but then, to cause the crash you seem to have to not pick up a key when it appears right near you.
Think I wouldnt have noticed it anyway.
disciple wrote:Star Wars Lightsaber game :
http://www.aussie-nintendo.com/?v=news&p=17376 wrote:September 19, 2007 - Star Wars won't only be appearing on Wii in LEGO form. Next year The Force Unleashed will also be hitting Wii, LucasArts has revealed, and the team behind the title is none other than Australia's most successful independent developer, Krome Studios.

Set between the events of Star Wars: Episode III Revenge of the Sith and Episode IV A New Hope, the game will see players wield the Wii Remote as if it were a Lightsaber while grasping the Nunchuk to unleash Force powers. An exclusive duel mode will also be included in this Wii version, allowing players to compete head-to-head with friends.

"Wii is a great platform for The Force Unleashed, because the console's motion-oriented controllers really bring the game to life," said Jim Ward, the president of LucasArts. "We've worked hard to make the Wii version of the game unique in order to truly let you unleash the Force."

Star Wars: The Force Unleashed is also destined to arrive on the Nintendo DS, PlayStation 2, PS3, PSP and Xbox 360 by April next year. Krome is also handling development of the PS2 and PSP versions, while n-Space is handling the DS game, and LucasArts the Xbox 360 and PS3 ones.
I dont actualy think this is good news.

Its a PS2 port of The Force Unleashed, which, in itself, will probably be bad.
Its then going to be a Wii port of that PS2 port with motion controlls tacked on. Probably end up worse then Red-Steals controlls.


To get a good "Wii-Baseball" style lightsaber action, the game will have to be built from the ground up for Wii.
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Post by HGFB »

Darkflame wrote:Bit of a bugger, but then, to cause the crash you seem to have to not pick up a key when it appears right near you.
Think I wouldnt have noticed it anyway.
I didn't hit this bug at all when I played that chapter. But considering it was a similar technique to what you use to beat the dragon boss and I've seen a lot of people who had to refer to Gamefaqs to manage that I'm not surprised people managed to dodge the spikes but not notice the set of platforms above them while in 3d mode.
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Post by fog »

Darkflame wrote:Bit of a bugger, but then, to cause the crash you seem to have to not pick up a key when it appears right near you.
Think I wouldnt have noticed it anyway.
disciple wrote:Star Wars Lightsaber game :
http://www.aussie-nintendo.com/?v=news&p=17376 wrote:September 19, 2007 - Star Wars won't only be appearing on Wii in LEGO form. Next year The Force Unleashed will also be hitting Wii, LucasArts has revealed, and the team behind the title is none other than Australia's most successful independent developer, Krome Studios.

Set between the events of Star Wars: Episode III Revenge of the Sith and Episode IV A New Hope, the game will see players wield the Wii Remote as if it were a Lightsaber while grasping the Nunchuk to unleash Force powers. An exclusive duel mode will also be included in this Wii version, allowing players to compete head-to-head with friends.

"Wii is a great platform for The Force Unleashed, because the console's motion-oriented controllers really bring the game to life," said Jim Ward, the president of LucasArts. "We've worked hard to make the Wii version of the game unique in order to truly let you unleash the Force."

Star Wars: The Force Unleashed is also destined to arrive on the Nintendo DS, PlayStation 2, PS3, PSP and Xbox 360 by April next year. Krome is also handling development of the PS2 and PSP versions, while n-Space is handling the DS game, and LucasArts the Xbox 360 and PS3 ones.
I dont actualy think this is good news.

Its a PS2 port of The Force Unleashed, which, in itself, will probably be bad.
Its then going to be a Wii port of that PS2 port with motion controlls tacked on. Probably end up worse then Red-Steals controlls.


To get a good "Wii-Baseball" style lightsaber action, the game will have to be built from the ground up for Wii.
True that. I still find the translation of the Wiimote movement to onscreen action when you're waiting for a delivery in Wii Sports Baseball quite fantastic. Is it too much to hope for a lightsaber game with that sort of accuracy?
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Post by Baggypants »

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Post by Darkflame »

True that. I still find the translation of the Wiimote movement to onscreen action when you're waiting for a delivery in Wii Sports Baseball quite fantastic. Is it too much to hope for a lightsaber game with that sort of accuracy?
Its too much to hope Lucas Arts would invest enough to attempt it.
At least, not yet.

When/If the PS2 finaly dies, and the Wii starts actualy getting games made for it, then we might see less button-mapping and more 1:1.

I suspect we might see a more obscure third party make a sword fighting game with 1:1 controlls first. Something that turns out not too great, but great enough to get the big boys copying it.
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