Official Nintendo Fanboy Smugness & Gloating Thread
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Star Wars Lightsaber game :
http://www.aussie-nintendo.com/?v=news&p=17376 wrote:September 19, 2007 - Star Wars won't only be appearing on Wii in LEGO form. Next year The Force Unleashed will also be hitting Wii, LucasArts has revealed, and the team behind the title is none other than Australia's most successful independent developer, Krome Studios.
Set between the events of Star Wars: Episode III Revenge of the Sith and Episode IV A New Hope, the game will see players wield the Wii Remote as if it were a Lightsaber while grasping the Nunchuk to unleash Force powers. An exclusive duel mode will also be included in this Wii version, allowing players to compete head-to-head with friends.
"Wii is a great platform for The Force Unleashed, because the console's motion-oriented controllers really bring the game to life," said Jim Ward, the president of LucasArts. "We've worked hard to make the Wii version of the game unique in order to truly let you unleash the Force."
Star Wars: The Force Unleashed is also destined to arrive on the Nintendo DS, PlayStation 2, PS3, PSP and Xbox 360 by April next year. Krome is also handling development of the PS2 and PSP versions, while n-Space is handling the DS game, and LucasArts the Xbox 360 and PS3 ones.
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This is either NintenHorzes or Barbie Horse Competition, you decide:
http://www.joystiq.com/2007/09/19/today ... e-trailer/
http://www.joystiq.com/2007/09/19/today ... e-trailer/
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Online Play for Smash Bros confirmed:
http://www.smashbros.com/en_us/gamemode ... -fi01.html
The European version of Super Paper Mario can crash on Chapter 2-2 (though it didn't with me) and if you want, you can get a copy without the bug. Details here:
http://www.nintendo-europe.com/NOE/en/G ... EW_UolQbT8
Enjoying Scrabble on the DS right now.
http://www.smashbros.com/en_us/gamemode ... -fi01.html
The European version of Super Paper Mario can crash on Chapter 2-2 (though it didn't with me) and if you want, you can get a copy without the bug. Details here:
http://www.nintendo-europe.com/NOE/en/G ... EW_UolQbT8
Enjoying Scrabble on the DS right now.
Race me on Mario Kart Wii: 1160-9968-8128
Bit of a bugger, but then, to cause the crash you seem to have to not pick up a key when it appears right near you.
Think I wouldnt have noticed it anyway.
Its a PS2 port of The Force Unleashed, which, in itself, will probably be bad.
Its then going to be a Wii port of that PS2 port with motion controlls tacked on. Probably end up worse then Red-Steals controlls.
To get a good "Wii-Baseball" style lightsaber action, the game will have to be built from the ground up for Wii.
Think I wouldnt have noticed it anyway.
I dont actualy think this is good news.disciple wrote:Star Wars Lightsaber game :
http://www.aussie-nintendo.com/?v=news&p=17376 wrote:September 19, 2007 - Star Wars won't only be appearing on Wii in LEGO form. Next year The Force Unleashed will also be hitting Wii, LucasArts has revealed, and the team behind the title is none other than Australia's most successful independent developer, Krome Studios.
Set between the events of Star Wars: Episode III Revenge of the Sith and Episode IV A New Hope, the game will see players wield the Wii Remote as if it were a Lightsaber while grasping the Nunchuk to unleash Force powers. An exclusive duel mode will also be included in this Wii version, allowing players to compete head-to-head with friends.
"Wii is a great platform for The Force Unleashed, because the console's motion-oriented controllers really bring the game to life," said Jim Ward, the president of LucasArts. "We've worked hard to make the Wii version of the game unique in order to truly let you unleash the Force."
Star Wars: The Force Unleashed is also destined to arrive on the Nintendo DS, PlayStation 2, PS3, PSP and Xbox 360 by April next year. Krome is also handling development of the PS2 and PSP versions, while n-Space is handling the DS game, and LucasArts the Xbox 360 and PS3 ones.
Its a PS2 port of The Force Unleashed, which, in itself, will probably be bad.
Its then going to be a Wii port of that PS2 port with motion controlls tacked on. Probably end up worse then Red-Steals controlls.
To get a good "Wii-Baseball" style lightsaber action, the game will have to be built from the ground up for Wii.
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I didn't hit this bug at all when I played that chapter. But considering it was a similar technique to what you use to beat the dragon boss and I've seen a lot of people who had to refer to Gamefaqs to manage that I'm not surprised people managed to dodge the spikes but not notice the set of platforms above them while in 3d mode.Darkflame wrote:Bit of a bugger, but then, to cause the crash you seem to have to not pick up a key when it appears right near you.
Think I wouldnt have noticed it anyway.
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True that. I still find the translation of the Wiimote movement to onscreen action when you're waiting for a delivery in Wii Sports Baseball quite fantastic. Is it too much to hope for a lightsaber game with that sort of accuracy?Darkflame wrote:Bit of a bugger, but then, to cause the crash you seem to have to not pick up a key when it appears right near you.
Think I wouldnt have noticed it anyway.
I dont actualy think this is good news.disciple wrote:Star Wars Lightsaber game :
http://www.aussie-nintendo.com/?v=news&p=17376 wrote:September 19, 2007 - Star Wars won't only be appearing on Wii in LEGO form. Next year The Force Unleashed will also be hitting Wii, LucasArts has revealed, and the team behind the title is none other than Australia's most successful independent developer, Krome Studios.
Set between the events of Star Wars: Episode III Revenge of the Sith and Episode IV A New Hope, the game will see players wield the Wii Remote as if it were a Lightsaber while grasping the Nunchuk to unleash Force powers. An exclusive duel mode will also be included in this Wii version, allowing players to compete head-to-head with friends.
"Wii is a great platform for The Force Unleashed, because the console's motion-oriented controllers really bring the game to life," said Jim Ward, the president of LucasArts. "We've worked hard to make the Wii version of the game unique in order to truly let you unleash the Force."
Star Wars: The Force Unleashed is also destined to arrive on the Nintendo DS, PlayStation 2, PS3, PSP and Xbox 360 by April next year. Krome is also handling development of the PS2 and PSP versions, while n-Space is handling the DS game, and LucasArts the Xbox 360 and PS3 ones.
Its a PS2 port of The Force Unleashed, which, in itself, will probably be bad.
Its then going to be a Wii port of that PS2 port with motion controlls tacked on. Probably end up worse then Red-Steals controlls.
To get a good "Wii-Baseball" style lightsaber action, the game will have to be built from the ground up for Wii.
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Its too much to hope Lucas Arts would invest enough to attempt it.True that. I still find the translation of the Wiimote movement to onscreen action when you're waiting for a delivery in Wii Sports Baseball quite fantastic. Is it too much to hope for a lightsaber game with that sort of accuracy?
At least, not yet.
When/If the PS2 finaly dies, and the Wii starts actualy getting games made for it, then we might see less button-mapping and more 1:1.
I suspect we might see a more obscure third party make a sword fighting game with 1:1 controlls first. Something that turns out not too great, but great enough to get the big boys copying it.
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