The 360 thread!

Everything to do with our favourite pastime! Reviews, recommendations, sells/swaps, problems etc. Whether they are on the latest consoles, arcade or retro classics. It's not the winning or losing, we came to play!
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VNVObit
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Post by VNVObit »

RageMatrix wrote:
peter_cushion wrote:Cheers for that. I'll take 'The Shivering Isles' Oblivion expansion pack please.
Yup, I'll second that.
not an XLBA title so unlikely
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Post by Flabio »

Shivering Isles is bloody awesome though.
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Post by Phineasfool »

Flabio wrote:Shivering Isles is bloody awesome though.
That's good to hear. I have the PS3 version of Oblivion and been thinking of getting Shivering Isles.
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Post by HGFB »

Here's the top selling XBLA titles of 2007

1 TMNT 1989 Arcade
2 Worms
3 Castlevania: SOTN
4 UNO
5 Bomberman LIVE
6 3D Ultra Minigolf Adventures
7 Sonic The Hedgehog
8 Pinball FX
9 Geometry Wars Evolved
10 Texas Hold 'em

Congrats to Snakey on number 5 :) The XBLA rankings are based on purchased games and not played games.

Top 360 titles

1 Halo 3
2 Gears of War
3 Call of Duty 4
4 Tom Clancy's Rainbow Six Vegas
5 Call Of Duty 3
6 Crackdown
7 Oblivion
8 Guitar Hero II
9 Forza Motorsport 2
10 Lost Planet

Yay Crackdown!

This is unique users. Major Nelson says.

UU's (Unique Users) is the number of Gamertags that have played a game.

http://majornelson.com/archive/2008/01/ ... -2007.aspx
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Post by fog »

I wonder why one chart is based on sales and the other on unique users? That's like using some kind of fiddle factor to get the results you really want.
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Jimaroid
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Post by Jimaroid »

Because they both represent actual sales, otherwise Arcade Demo downloads would screw the numbers up.

Edit: I mean they represent actual sales that can be translated to people that have had online prescence. Demos and all that have varying online capabilities which pollute the stats.
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Post by fog »

Jimaroid wrote:Because they both represent actual sales, otherwise Arcade Demo downloads would screw the numbers up.

Edit: I mean they represent actual sales that can be translated to people that have had online prescence. Demos and all that have varying online capabilities which pollute the stats.
Yeah the XBLA figures don't use UU stats to exclude people that have only played the demo. That much makes sense. But why not use sales figures for full retail games as well?

Using unique users for these titles just skews the figures in favour of certain games. For example I have several XBL gamertags on my machine that are used by friends and family. They've all at some time or another been used to play GoW and PGR4 whereas my tag is the only one that has played Mass Effect. So one game sale in some cases represents half-a-dozen UU's but in others only one. And that's likely to be true of all co-op, driving or party games when compared to games geared towards single players.
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Post by Flabio »

fog wrote:But why not use sales figures for full retail games as well?
Because there's no reliable way for them to get them. With XBLA they control the sales channel, so it's very easy to log.
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Post by Jimaroid »

Anyway, Woohoo Number 6! :D
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Post by PVB »

Jimaroid wrote:Anyway, Woohoo Number 6! :D
Deservedly there too, IMHO. :)
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Post by fog »

Flabio wrote:
fog wrote:But why not use sales figures for full retail games as well?
Because there's no reliable way for them to get them. With XBLA they control the sales channel, so it's very easy to log.
Don't we have software sales charts every week? Or are you saying they are a load of bollocks as well?

Whatever, that would still make more sense than using UU's.
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Post by Jimaroid »

fog wrote: Don't we have software sales charts every week? Or are you saying they are a load of bollocks as well?
Only in some territories so sales figures are difficult to collate accurately across all markets as a global figure. Unique users is much easier and more reliable in this respect. Honestly, what is your problem with that? It's the most accurate way of rating popularity that we've ever had because it's a single source of reliable data with a known tolerance.

What I'd be really interested to see is how this collates with per-market sales figures. ;)
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Post by Flabio »

Ay, there are ways to get the global sales figures, but it's tough to collate all of that quickly.

Wheras the UU data is no more complex to get than typing a simple SQL query on the database.
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Post by fog »

Jimaroid wrote:
fog wrote: Don't we have software sales charts every week? Or are you saying they are a load of bollocks as well?
Only in some territories so sales figures are difficult to collate accurately across all markets as a global figure. Unique users is much easier and more reliable in this respect. Honestly, what is your problem with that? It's the most accurate way of rating popularity that we've ever had because it's a single source of reliable data with a known tolerance.
I don't really have a problem with it as such. i just find it strange that they use sales figure for XBLA titles and UU's for other games. If UU's is "the most accurate way of rating popularity" then why not use it for XBLA titles too?

Out of interest does anyone know what other data, if any, Live collects aside from the obvious like achievements, scores etc ? Does it register things like number of games and time spent on a game by an individual? That would be very interesting to read.
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Post by Flabio »

It records quite a lot of play metrics, can't remember specifics though.

Did anyone stay up for the CES keynote? Kinda glad I didn't, although the news that the first iptv partner for the 360 is BT is amusing.
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