poke 36879, 8

Inane baanter or words of wisdom - you decide...
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Re: poke 36879, 8

Post by TT »

Image
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Re: poke 36879, 8

Post by piku »

Turn off SafeSearch and put "poke" into Google Images...
return (0);
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Re: poke 36879, 8

Post by TT »

Thanks Piku, thats really weirded me out.
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Re: poke 36879, 8

Post by moosedude »

Code: Select all

mov ax,10h
int 13h
or is it;

Code: Select all

mov ax,13h
int 10h
can never remember now ;-)

01000101 01000100 01000111 01000101

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Re: poke 36879, 8

Post by Oaf »

poke 65535,0

Made the Dragon go all speedy :D
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Re: poke 36879, 8

Post by Kronos »

Ahh the old 2mhz myth, I think Poke 628(?) adjusted the blink rate of the cursor which Zzap64 used in an April fools type in for a 2mhz double speed boost short listing :lol:
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Re: poke 36879, 8

Post by sack »

swi 256+22 : swi 256+15
swi 256+22 : swi 256+13

.loop
mov r0,#19
swi OS_Byte
swi OS_ReadEscapeState
bcc loop
mov pc,r14



.. forgotten the OS_ReadVDUVariables calls that do the screen buffer flips and gets the pointers now though - I should dig those out
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Re: poke 36879, 8

Post by Cloudane »

[36879, 8] Ouch! Stop that!

10 print (something rude about the teacher/school)
20 goto 10
run
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Re: poke 36879, 8

Post by OX »

nige wrote:10 PRINT "DIXONS IS SHIT";
20 POKE 23692,255
30 GO TO 10

Kept me amused in the 80's
I always found "format c:" was more amusing in shops like Dixons
Just show me the fucking delete option!
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Re: poke 36879, 8

Post by OX »

silent_unicorn wrote:Ahh the old 2mhz myth, I think Poke 628(?) adjusted the blink rate of the cursor which Zzap64 used in an April fools type in for a 2mhz double speed boost short listing :lol:
Course it worked - how'd you think they got the extra processing speed for "Mindsmear"?
Just show me the fucking delete option!
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Re: poke 36879, 8

Post by Kronos »

OX wrote:
silent_unicorn wrote:Ahh the old 2mhz myth, I think Poke 628(?) adjusted the blink rate of the cursor which Zzap64 used in an April fools type in for a 2mhz double speed boost short listing :lol:
Course it worked - how'd you think they got the extra processing speed for "Mindsmear"?
By using the second CPU in the house brick known as the 1541 disk drive over a serial connection* ;)
I remember that game, a couple of software houses rung up about getting exclusive rights to distribute it in the UK!

The best thing about Dixons/Currys/PC World is despite their password protected shite on the machines, reboot them hit F8 like a loon and log in as the administrator on XP which rarely has a password, then leave it logged onto some weird website haha

*(apparently this was technically possible IIRC reading somewhere but over a serial connection....??)
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Re: poke 36879, 8

Post by Oaf »

It certainly worked on the Dragon :)

I seem to remember it knackered the sound, though.

My favourite one was the 'hidden' graphics mode which let you display all 8 colours on the screen at once, but the resolution was something like 40x192. Chunky pixels!
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Re: poke 36879, 8

Post by fdave »

Code: Select all

PLOT 85
i think... BBC Micro triangle?
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Re: poke 36879, 8

Post by BlackJedi »

sys 32592 was the code you needed to type into the Vic 20 to start any of the Adventure cartridges.
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Re: poke 36879, 8

Post by hugheverett »

BlackJedi wrote:sys 32592 was the code you needed to type into the Vic 20 to start any of the Adventure cartridges.

jesus, now it's coming flooding back.. I actually had a 6502 monitor cartridge, where it let you do assembly..

I still can't my head around how I was able to write games, with 3 only 3 register A, X, Y

stuff like

1. LDX #8
2. STX #900E
3. INX
4. JMP #2

would create that flashing you got when loading a tape and 'hyper speed...


jesus we used cassettes?

6502 is my favourite assembly,it's as pure as you can get.
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