
poke 36879, 8
Re: poke 36879, 8
Code: Select all
mov ax,10h
int 13h
Code: Select all
mov ax,13h
int 10h
01000101 01000100 01000111 01000101
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Re: poke 36879, 8
poke 65535,0
Made the Dragon go all speedy
Made the Dragon go all speedy
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Kronos
Re: poke 36879, 8
Ahh the old 2mhz myth, I think Poke 628(?) adjusted the blink rate of the cursor which Zzap64 used in an April fools type in for a 2mhz double speed boost short listing 
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Re: poke 36879, 8
swi 256+22 : swi 256+15
swi 256+22 : swi 256+13
.loop
mov r0,#19
swi OS_Byte
swi OS_ReadEscapeState
bcc loop
mov pc,r14
.. forgotten the OS_ReadVDUVariables calls that do the screen buffer flips and gets the pointers now though - I should dig those out
swi 256+22 : swi 256+13
.loop
mov r0,#19
swi OS_Byte
swi OS_ReadEscapeState
bcc loop
mov pc,r14
.. forgotten the OS_ReadVDUVariables calls that do the screen buffer flips and gets the pointers now though - I should dig those out
Re: poke 36879, 8
[36879, 8] Ouch! Stop that!
10 print (something rude about the teacher/school)
20 goto 10
run
10 print (something rude about the teacher/school)
20 goto 10
run
Re: poke 36879, 8
I always found "format c:" was more amusing in shops like Dixonsnige wrote:10 PRINT "DIXONS IS SHIT";
20 POKE 23692,255
30 GO TO 10
Kept me amused in the 80's
Just show me the fucking delete option!
Re: poke 36879, 8
Course it worked - how'd you think they got the extra processing speed for "Mindsmear"?silent_unicorn wrote:Ahh the old 2mhz myth, I think Poke 628(?) adjusted the blink rate of the cursor which Zzap64 used in an April fools type in for a 2mhz double speed boost short listing
Just show me the fucking delete option!
-
Kronos
Re: poke 36879, 8
By using the second CPU in the house brick known as the 1541 disk drive over a serial connection*OX wrote:Course it worked - how'd you think they got the extra processing speed for "Mindsmear"?silent_unicorn wrote:Ahh the old 2mhz myth, I think Poke 628(?) adjusted the blink rate of the cursor which Zzap64 used in an April fools type in for a 2mhz double speed boost short listing
I remember that game, a couple of software houses rung up about getting exclusive rights to distribute it in the UK!
The best thing about Dixons/Currys/PC World is despite their password protected shite on the machines, reboot them hit F8 like a loon and log in as the administrator on XP which rarely has a password, then leave it logged onto some weird website haha
*(apparently this was technically possible IIRC reading somewhere but over a serial connection....??)
Re: poke 36879, 8
It certainly worked on the Dragon 
I seem to remember it knackered the sound, though.
My favourite one was the 'hidden' graphics mode which let you display all 8 colours on the screen at once, but the resolution was something like 40x192. Chunky pixels!
I seem to remember it knackered the sound, though.
My favourite one was the 'hidden' graphics mode which let you display all 8 colours on the screen at once, but the resolution was something like 40x192. Chunky pixels!
Re: poke 36879, 8
Code: Select all
PLOT 85Re: poke 36879, 8
sys 32592 was the code you needed to type into the Vic 20 to start any of the Adventure cartridges.
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hugheverett
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Re: poke 36879, 8
BlackJedi wrote:sys 32592 was the code you needed to type into the Vic 20 to start any of the Adventure cartridges.
jesus, now it's coming flooding back.. I actually had a 6502 monitor cartridge, where it let you do assembly..
I still can't my head around how I was able to write games, with 3 only 3 register A, X, Y
stuff like
1. LDX #8
2. STX #900E
3. INX
4. JMP #2
would create that flashing you got when loading a tape and 'hyper speed...
jesus we used cassettes?
6502 is my favourite assembly,it's as pure as you can get.






