Combining controls
- Fuseball
- Baaaaaa!

- Posts: 3139
- Joined: Mon May 13, 2002 4:58 pm 0
- Yahoo Messenger: fuseball80
- Location: London, Cosmos
Combining controls
Just wondering.... is there a way to use a mouse for the movement but also keys for the ship rotation stuff? It's my arcade heritage, I'm used to keeping both hands occupied when playing something shooty. 
- Misfit
- Sheepie Whore

- Posts: 10446
- Joined: Sat Sep 28, 2002 2:43 pm 0
- Location: Nottingham UK
- Contact:
Re: Combining controls
Fuseball wrote:Just wondering.... is there a way to use a mouse for the movement but also keys for the ship rotation stuff? It's my arcade heritage, I'm used to keeping both hands occupied when playing something shooty.
- Fuseball
- Baaaaaa!

- Posts: 3139
- Joined: Mon May 13, 2002 4:58 pm 0
- Yahoo Messenger: fuseball80
- Location: London, Cosmos
Re: Combining controls
Good point, but if brewed to the correct operating temperature, the act of consumption steams up my specs to the point of unplayability. There's enough going on on-screen already without the extra hindrance.Misfit wrote:?
Re: Combining controls
Yes, ship rotation is handled by default by the W and S keys IIRC. Configurable in the controls setup. You can use the mouse and keys for rotate if you want to, no probs
.
Justified and Ancient.
- Muttley
- Sheepie Whore

- Posts: 13169
- Joined: Thu Apr 25, 2002 12:30 pm 0
- XBL Gamertag: Mu77ley
- Location: In a maze of twisty passages, all alike.
- Contact:
Re: Combining controls
Here's your answer then: Beer/WineFuseball wrote:Good point, but if brewed to the correct operating temperature, the act of consumption steams up my specs to the point of unplayability. There's enough going on on-screen already without the extra hindrance.Misfit wrote:?
Muttley's Blog: Rarely updated, occasionally interesting… maybe
RetroRemakes Framework: Open Source BlitzMax Game Framework
MuttMod: My Open Source BlitzMax Modules
RetroRemakes Framework: Open Source BlitzMax Game Framework
MuttMod: My Open Source BlitzMax Modules
- ThetaReactor
- Baaaaaa!

- Posts: 3543
- Joined: Wed Jan 21, 2004 4:46 am 0
- Location: Face-down in the shag rug.
Re: Combining controls
Also, spliff.
Re: Combining controls
Are we certain it works? I tried it earlier and whilst ship switching was possible on the keyboard I was unable to rotate with the keyboard and move with the mouse. As soon as I tried to move with the jeyboard, I could rotate with keys as well and vice versa but I didn't seem able to rotate on keys and move with mouse... :S
Will try again. It's still great on mouse, but I'd love to have WSAD for ships and rotation and mouse for movement.

Will try again. It's still great on mouse, but I'd love to have WSAD for ships and rotation and mouse for movement.
- gilesgoat
- Sheepie Whore

- Posts: 27258
- Joined: Wed Sep 03, 2003 7:54 am 0
- Location: Monfalcone, Italy
- Contact:
Re: Combining controls
For the moment "I am listening" .. further on I'll see if maybe I can do something ..
Giles the billy goat
"Baa"
"Baa"
- disciple
- Sheepie Whore

- Posts: 13941
- Joined: Mon Oct 27, 2003 11:33 pm 0
- XBL Gamertag: LiberMentis
- PSN: Prime_Heretic
- Location: Greenfield
- Contact:
Re: Combining controls
Having a similar problem, redefined keys so that rotate was z & x, the plan being to move with the mouse and rotate with keys. The redefined keys don;t seem to work though.
PS4 : Prime_Heretic
Steam: bitstorm
Elite Dangerous: Cmdr Britain
Steam: bitstorm
Elite Dangerous: Cmdr Britain
- gilesgoat
- Sheepie Whore

- Posts: 27258
- Joined: Wed Sep 03, 2003 7:54 am 0
- Location: Monfalcone, Italy
- Contact:
Re: Combining controls
*SIGH*
I think it's a bug, because last time I tested it was working ..
But that was "last time before that last minute change of things that SHOULD NOT have affected anything else but that
been tested already etc. " ...
I'll check it one of those days if I can spot what causes this.
Trust me that piece of code about mouse + kb + gamepad + configuration stuff is a piece of code I wish I'd never have to
touch any more again because it gives me severe headaches any time I see it ..
There's quite a bit of "virtualization" in the middle of all that ...
I think it's a bug, because last time I tested it was working ..
But that was "last time before that last minute change of things that SHOULD NOT have affected anything else but that
been tested already etc. " ...
I'll check it one of those days if I can spot what causes this.
Trust me that piece of code about mouse + kb + gamepad + configuration stuff is a piece of code I wish I'd never have to
touch any more again because it gives me severe headaches any time I see it ..
There's quite a bit of "virtualization" in the middle of all that ...
Giles the billy goat
"Baa"
"Baa"
Re: Combining controls
Yeah mouse movement + keys for rotate would make life good.
But take your long weekend off first
But take your long weekend off first
Re: Combining controls
Yep, keyboard rotate with mouse move no worky here either.
I feel your pain though. I need to do a huge input rewrite for Emu but I'm scared of the code because it works and because I don't have a clear view of what might be better. Like you say, layers on layers already...
I feel your pain though. I need to do a huge input rewrite for Emu but I'm scared of the code because it works and because I don't have a clear view of what might be better. Like you say, layers on layers already...
Re: Combining controls
Personally, I say leave it if it's a pain in the arse. It'd be nice but by no means breaks the game.
Still a great play. Nice one, guys!
Still a great play. Nice one, guys!
Re: Combining controls
It does work now with the 117b install. If you need it to work just redownload and install over and it'll worky. Fixed it at the same time as removing the runaway boost bug
.
Justified and Ancient.
