Combining controls

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Fuseball
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Combining controls

Post by Fuseball »

Just wondering.... is there a way to use a mouse for the movement but also keys for the ship rotation stuff? It's my arcade heritage, I'm used to keeping both hands occupied when playing something shooty. ;)
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Re: Combining controls

Post by Misfit »

Fuseball wrote:Just wondering.... is there a way to use a mouse for the movement but also keys for the ship rotation stuff? It's my arcade heritage, I'm used to keeping both hands occupied when playing something shooty. ;)
:tea: ?
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Re: Combining controls

Post by Fuseball »

Misfit wrote: :tea: ?
Good point, but if brewed to the correct operating temperature, the act of consumption steams up my specs to the point of unplayability. There's enough going on on-screen already without the extra hindrance. :D
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Re: Combining controls

Post by Yak »

Yes, ship rotation is handled by default by the W and S keys IIRC. Configurable in the controls setup. You can use the mouse and keys for rotate if you want to, no probs :).
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Re: Combining controls

Post by Muttley »

Fuseball wrote:
Misfit wrote: :tea: ?
Good point, but if brewed to the correct operating temperature, the act of consumption steams up my specs to the point of unplayability. There's enough going on on-screen already without the extra hindrance. :D
Here's your answer then: Beer/Wine ;)
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Re: Combining controls

Post by ThetaReactor »

Also, spliff.
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Re: Combining controls

Post by PVB »

Or even :awankywindow: if you like the game a lot. :wink:
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Re: Combining controls

Post by Spoongod »

Are we certain it works? I tried it earlier and whilst ship switching was possible on the keyboard I was unable to rotate with the keyboard and move with the mouse. As soon as I tried to move with the jeyboard, I could rotate with keys as well and vice versa but I didn't seem able to rotate on keys and move with mouse... :S

Will try again. It's still great on mouse, but I'd love to have WSAD for ships and rotation and mouse for movement. :goat: :sheep:
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Re: Combining controls

Post by gilesgoat »

For the moment "I am listening" .. further on I'll see if maybe I can do something ..
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Re: Combining controls

Post by disciple »

Having a similar problem, redefined keys so that rotate was z & x, the plan being to move with the mouse and rotate with keys. The redefined keys don;t seem to work though.
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Re: Combining controls

Post by gilesgoat »

*SIGH*

I think it's a bug, because last time I tested it was working ..

But that was "last time before that last minute change of things that SHOULD NOT have affected anything else but that
been tested already etc. " ...

I'll check it one of those days if I can spot what causes this.

Trust me that piece of code about mouse + kb + gamepad + configuration stuff is a piece of code I wish I'd never have to
touch any more again because it gives me severe headaches any time I see it ..

There's quite a bit of "virtualization" in the middle of all that ...
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Re: Combining controls

Post by choddo »

Yeah mouse movement + keys for rotate would make life good.

But take your long weekend off first ;)
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Re: Combining controls

Post by Dio »

Yep, keyboard rotate with mouse move no worky here either.

I feel your pain though. I need to do a huge input rewrite for Emu but I'm scared of the code because it works and because I don't have a clear view of what might be better. Like you say, layers on layers already...
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Re: Combining controls

Post by Spoongod »

Personally, I say leave it if it's a pain in the arse. It'd be nice but by no means breaks the game.

Still a great play. Nice one, guys! :D
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Re: Combining controls

Post by Yak »

It does work now with the 117b install. If you need it to work just redownload and install over and it'll worky. Fixed it at the same time as removing the runaway boost bug :).
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