Polyhedra of Disorder

Inane baanter or words of wisdom - you decide...
User avatar
Iain
Baaa!
Baaa!
Posts: 115
Joined: Thu Apr 17, 2003 9:55 pm 0
Yahoo Messenger: iainmc0
Location: Banbury UK
Contact:

Polyhedra of Disorder

Post by Iain »

It's been an age and a half since I posted on here....

I have this new version of an old old game almost ready, and it needs some testage. Anybody care to volunteer?. (People with some history on here please so I know I can trust you...)


And I'm seeking some advice:

How should I 'sell' this?

As unprotected 'shareware', relying on honesty, and possibly exploiting viral effects.

Or protected and using registration keys (nobody broke the protection in the last version, I am sneaky), with a bunch of fake 'cracked version' torrents published by me, to dilute the real crack torrents.

What price point?. I'm thinking something like $5/£5 is about right.

I need a simple 3d model editor, something not too complex that makes a format I can parse into my own format. Only low poly count needed, some of my models only have 4 polys, which is a bit too low and doesn't take advantage of the specular lighting effectively. Reccomendations?

And, I'd like to get it on smartphones, that's where the money is I think. Any iphone/android coders out there want to give me a hand? (possibly for money!)

Ta, Iain.
User avatar
Jamesac
Baaaaaaa!
Baaaaaaa!
Posts: 6677
Joined: Thu Jun 19, 2003 7:23 am 0
Location: Maine
Contact:

Re: Polyhedra of Disorder

Post by Jamesac »

Oh, if this is what the title implies I tested it last time. I'd be more than happy to help again. :)

$5 that baby, alert Indiegames.com and RockPaperShotgun, maybe give Steam a go, and you might not do half bad.

James
User avatar
venusian
Baaaaaaa!
Baaaaaaa!
Posts: 6651
Joined: Wed Nov 06, 2002 2:22 pm 0
Location: South Gloucestershire

Re: Polyhedra of Disorder

Post by venusian »

When I was doing models for mobile phone games I swore by AC3D. It doesn't do model animation but the editor was intuitive, understandable and stable. It's got a well documented ASCII export format. Is cheap too.
User avatar
sack
Baaaaaaa!
Baaaaaaa!
Posts: 7077
Joined: Fri May 10, 2002 4:13 pm 0
XBL Gamertag: evilgopher
PSN: sixFiveOhTwo
Location: Rijswijk, The Netherlands
Contact:

Re: Polyhedra of Disorder

Post by sack »

http://www.indiecity.com/ could be worth a try maybe? Looks like a fair idea, but I don't know how it's going to turn out in the end...
User avatar
gilesgoat
Sheepie Whore
Sheepie Whore
Posts: 27259
Joined: Wed Sep 03, 2003 7:54 am 0
Location: Monfalcone, Italy
Contact:

Re: Polyhedra of Disorder

Post by gilesgoat »

I'm thinking something like $5/£5 is about right.
And, I'd like to get it on smartphones, that's where the money is I think. Any iphone/android coders out there want to give me a hand? (possibly for money!)
.. you are joking ... $5 ? on iOS ? For a game ? "Where the money is ?" "viral effect ?" ..

You've seen too many of those internet memes .. :wink:

Good luck anyway, if you find money good for you, what is the game anyway ? Any screenshot ?
Giles the billy goat
"Baa"
User avatar
disciple
Sheepie Whore
Sheepie Whore
Posts: 13941
Joined: Mon Oct 27, 2003 11:33 pm 0
XBL Gamertag: LiberMentis
PSN: Prime_Heretic
Location: Greenfield
Contact:

Re: Polyhedra of Disorder

Post by disciple »

Jamesac wrote:Oh, if this is what the title implies
He yeah, judging from the title this sounds like it could be a tribute(?) to the tremendous indie game ******* of *****
PS4 : Prime_Heretic
Steam: bitstorm
Elite Dangerous: Cmdr Britain
User avatar
nyarla
Baaaaaa!
Baaaaaa!
Posts: 2820
Joined: Tue Jan 14, 2003 1:53 pm 0
Location: i said kiss me you're beautiful these are truly the last days
Contact:

Re: Polyhedra of Disorder

Post by nyarla »

Iain: AWESOME :D
I would love to help test, if you'll have me.

What are you coding it in? (C + OpenGL?) (to get an idea of how easy it would be to put on iPhones)
User avatar
Firefox
Sheepie Whore
Sheepie Whore
Posts: 11412
Joined: Fri Apr 26, 2002 6:15 pm 0
Location: Sheffield

Re: Polyhedra of Disorder

Post by Firefox »

I use AC3D for my programmer art, and find it pretty easy to drive.

The native file format is text-based and quite straightforward to parse once you get your head around it, but it also exports to loads of standard formats.
"I am a very considerate person. If I want to go out all night on my miniature golf course and shoot lizards, well, no reason to keep the neighbours awake..."
User avatar
Yak
Sheepie Whore
Sheepie Whore
Posts: 20266
Joined: Wed Apr 17, 2002 10:22 am 0
Location: Wales
Contact:

Re: Polyhedra of Disorder

Post by Yak »

Cool, because the PC version of SoC refuses to play nice with my graphics card and the colours all go to smeg if I put it full screen. If I fancy a go I have to go via an Arcimedes emulator which is less than ideal.

Updated version would indeed be nice. I'd be happy to advise on the controls for the iOS version so that they don't suck ;).
Justified and Ancient.
User avatar
RiK
Sheepie Whore
Sheepie Whore
Posts: 16092
Joined: Tue Apr 23, 2002 11:32 pm 0
XBL Gamertag: Dr Olpin
PSN: Dr Thumpy
Location: The Shire
Contact:

Re: Polyhedra of Disorder

Post by RiK »

Iain wrote:It's been an age and a half since I posted on here....

I have this new version of an old old game almost ready, and it needs some testage. Anybody care to volunteer?. (People with some history on here please so I know I can trust you...)
What platform?
User avatar
Iain
Baaa!
Baaa!
Posts: 115
Joined: Thu Apr 17, 2003 9:55 pm 0
Yahoo Messenger: iainmc0
Location: Banbury UK
Contact:

Re: Polyhedra of Disorder

Post by Iain »

gilesgoat wrote: .. you are joking ... $5 ? on iOS ? For a game ? "Where the money is ?" "viral effect ?" ..
I confess to not actually owning a 'smart' phone at all.
What's the going rate for casual games on phones then?
nyarla wrote: What are you coding it in? (C + OpenGL?) (to get an idea of how easy it would be to put on iPhones)
This version is for windoze PC. It's mostly plain C, and uses directx9c. The 3d stuff isn't actually that complicated, just set render states, fill vertex buffer, draw. No shaders, no actual textures either. I quite like the plain shaded polys look for the game objects, and chosing just the right value for specular gives them a 'plasticy' look.
I imagine it will be easy to port to OpenGL or whatever.
Yak wrote: Cool, because the PC version of SoC refuses to play nice with my graphics card and the colours all go to smeg if I put it full screen.
Yes, old version was in 256 colour mode.
This is in 16M mode. I don't use all 16M though, just the fully saturated ones. Cycled.
User avatar
Jamesac
Baaaaaaa!
Baaaaaaa!
Posts: 6677
Joined: Thu Jun 19, 2003 7:23 am 0
Location: Maine
Contact:

Re: Polyhedra of Disorder

Post by Jamesac »

Do you want feedback in here, or IM? I've got a couple things to start with, when you're ready.

Also, while $5 for this on PC would be fine, the nature of smart phones says $1. Not my market, and the debates on the nature of the pricing have been going on for a year or two now, but the reality is that $1 is what the market supports. Unless you've got a really big franchise name to back it up, of course, in which case $5 and a bit more is possible.

James
User avatar
sack
Baaaaaaa!
Baaaaaaa!
Posts: 7077
Joined: Fri May 10, 2002 4:13 pm 0
XBL Gamertag: evilgopher
PSN: sixFiveOhTwo
Location: Rijswijk, The Netherlands
Contact:

Re: Polyhedra of Disorder

Post by sack »

I've been looking at doing some coding for android for a little while now, and would be happy enough to have a go, but I'd be inclined to let Nyarla take the lead with the IOS version first to get the controls nailed down and feeling good for touchscreen.

I get a sneaking suspicion that he knows what he's doing :)
User avatar
nyarla
Baaaaaa!
Baaaaaa!
Posts: 2820
Joined: Tue Jan 14, 2003 1:53 pm 0
Location: i said kiss me you're beautiful these are truly the last days
Contact:

Re: Polyhedra of Disorder

Post by nyarla »

noooooooooooo no i don't. i really don't. (flattered that YOU think so though sack!)
i'd love to learn how to port such a game, but i have no time for that... was just curious. :)
User avatar
Iain
Baaa!
Baaa!
Posts: 115
Joined: Thu Apr 17, 2003 9:55 pm 0
Yahoo Messenger: iainmc0
Location: Banbury UK
Contact:

Re: Polyhedra of Disorder

Post by Iain »

Jamesac wrote:Do you want feedback in here, or IM? I've got a couple things to start with, when you're ready.
Here is fine.


p.s. the extra keys are:
F1 pause/unpause (F2 single step when paused)
F5 volume down
F6 volume up
One of the pad buttons is pause/unpause too, one is start game.
Post Reply