Polyhedra of Disorder
- Iain
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Polyhedra of Disorder
It's been an age and a half since I posted on here....
I have this new version of an old old game almost ready, and it needs some testage. Anybody care to volunteer?. (People with some history on here please so I know I can trust you...)
And I'm seeking some advice:
How should I 'sell' this?
As unprotected 'shareware', relying on honesty, and possibly exploiting viral effects.
Or protected and using registration keys (nobody broke the protection in the last version, I am sneaky), with a bunch of fake 'cracked version' torrents published by me, to dilute the real crack torrents.
What price point?. I'm thinking something like $5/£5 is about right.
I need a simple 3d model editor, something not too complex that makes a format I can parse into my own format. Only low poly count needed, some of my models only have 4 polys, which is a bit too low and doesn't take advantage of the specular lighting effectively. Reccomendations?
And, I'd like to get it on smartphones, that's where the money is I think. Any iphone/android coders out there want to give me a hand? (possibly for money!)
Ta, Iain.
I have this new version of an old old game almost ready, and it needs some testage. Anybody care to volunteer?. (People with some history on here please so I know I can trust you...)
And I'm seeking some advice:
How should I 'sell' this?
As unprotected 'shareware', relying on honesty, and possibly exploiting viral effects.
Or protected and using registration keys (nobody broke the protection in the last version, I am sneaky), with a bunch of fake 'cracked version' torrents published by me, to dilute the real crack torrents.
What price point?. I'm thinking something like $5/£5 is about right.
I need a simple 3d model editor, something not too complex that makes a format I can parse into my own format. Only low poly count needed, some of my models only have 4 polys, which is a bit too low and doesn't take advantage of the specular lighting effectively. Reccomendations?
And, I'd like to get it on smartphones, that's where the money is I think. Any iphone/android coders out there want to give me a hand? (possibly for money!)
Ta, Iain.
Re: Polyhedra of Disorder
Oh, if this is what the title implies I tested it last time. I'd be more than happy to help again. 
$5 that baby, alert Indiegames.com and RockPaperShotgun, maybe give Steam a go, and you might not do half bad.
James
$5 that baby, alert Indiegames.com and RockPaperShotgun, maybe give Steam a go, and you might not do half bad.
James
Re: Polyhedra of Disorder
When I was doing models for mobile phone games I swore by AC3D. It doesn't do model animation but the editor was intuitive, understandable and stable. It's got a well documented ASCII export format. Is cheap too.
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Re: Polyhedra of Disorder
http://www.indiecity.com/ could be worth a try maybe? Looks like a fair idea, but I don't know how it's going to turn out in the end...
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Re: Polyhedra of Disorder
I'm thinking something like $5/£5 is about right.
.. you are joking ... $5 ? on iOS ? For a game ? "Where the money is ?" "viral effect ?" ..And, I'd like to get it on smartphones, that's where the money is I think. Any iphone/android coders out there want to give me a hand? (possibly for money!)
You've seen too many of those internet memes ..
Good luck anyway, if you find money good for you, what is the game anyway ? Any screenshot ?
Giles the billy goat
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Re: Polyhedra of Disorder
He yeah, judging from the title this sounds like it could be a tribute(?) to the tremendous indie game ******* of *****Jamesac wrote:Oh, if this is what the title implies
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- nyarla
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Re: Polyhedra of Disorder
Iain: AWESOME 
I would love to help test, if you'll have me.
What are you coding it in? (C + OpenGL?) (to get an idea of how easy it would be to put on iPhones)
I would love to help test, if you'll have me.
What are you coding it in? (C + OpenGL?) (to get an idea of how easy it would be to put on iPhones)
Re: Polyhedra of Disorder
I use AC3D for my programmer art, and find it pretty easy to drive.
The native file format is text-based and quite straightforward to parse once you get your head around it, but it also exports to loads of standard formats.
The native file format is text-based and quite straightforward to parse once you get your head around it, but it also exports to loads of standard formats.
"I am a very considerate person. If I want to go out all night on my miniature golf course and shoot lizards, well, no reason to keep the neighbours awake..."
Re: Polyhedra of Disorder
Cool, because the PC version of SoC refuses to play nice with my graphics card and the colours all go to smeg if I put it full screen. If I fancy a go I have to go via an Arcimedes emulator which is less than ideal.
Updated version would indeed be nice. I'd be happy to advise on the controls for the iOS version so that they don't suck
.
Updated version would indeed be nice. I'd be happy to advise on the controls for the iOS version so that they don't suck
Justified and Ancient.
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Re: Polyhedra of Disorder
What platform?Iain wrote:It's been an age and a half since I posted on here....
I have this new version of an old old game almost ready, and it needs some testage. Anybody care to volunteer?. (People with some history on here please so I know I can trust you...)
RiK
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- Iain
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Re: Polyhedra of Disorder
I confess to not actually owning a 'smart' phone at all.gilesgoat wrote: .. you are joking ... $5 ? on iOS ? For a game ? "Where the money is ?" "viral effect ?" ..
What's the going rate for casual games on phones then?
This version is for windoze PC. It's mostly plain C, and uses directx9c. The 3d stuff isn't actually that complicated, just set render states, fill vertex buffer, draw. No shaders, no actual textures either. I quite like the plain shaded polys look for the game objects, and chosing just the right value for specular gives them a 'plasticy' look.nyarla wrote: What are you coding it in? (C + OpenGL?) (to get an idea of how easy it would be to put on iPhones)
I imagine it will be easy to port to OpenGL or whatever.
Yes, old version was in 256 colour mode.Yak wrote: Cool, because the PC version of SoC refuses to play nice with my graphics card and the colours all go to smeg if I put it full screen.
This is in 16M mode. I don't use all 16M though, just the fully saturated ones. Cycled.
Re: Polyhedra of Disorder
Do you want feedback in here, or IM? I've got a couple things to start with, when you're ready.
Also, while $5 for this on PC would be fine, the nature of smart phones says $1. Not my market, and the debates on the nature of the pricing have been going on for a year or two now, but the reality is that $1 is what the market supports. Unless you've got a really big franchise name to back it up, of course, in which case $5 and a bit more is possible.
James
Also, while $5 for this on PC would be fine, the nature of smart phones says $1. Not my market, and the debates on the nature of the pricing have been going on for a year or two now, but the reality is that $1 is what the market supports. Unless you've got a really big franchise name to back it up, of course, in which case $5 and a bit more is possible.
James
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Re: Polyhedra of Disorder
I've been looking at doing some coding for android for a little while now, and would be happy enough to have a go, but I'd be inclined to let Nyarla take the lead with the IOS version first to get the controls nailed down and feeling good for touchscreen.
I get a sneaking suspicion that he knows what he's doing
I get a sneaking suspicion that he knows what he's doing
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Re: Polyhedra of Disorder
noooooooooooo no i don't. i really don't. (flattered that YOU think so though sack!)
i'd love to learn how to port such a game, but i have no time for that... was just curious.
i'd love to learn how to port such a game, but i have no time for that... was just curious.
- Iain
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Re: Polyhedra of Disorder
Here is fine.Jamesac wrote:Do you want feedback in here, or IM? I've got a couple things to start with, when you're ready.
p.s. the extra keys are:
F1 pause/unpause (F2 single step when paused)
F5 volume down
F6 volume up
One of the pad buttons is pause/unpause too, one is start game.