Fool me, this is real good shit ! [the VR thread]

Inane baanter or words of wisdom - you decide...
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Re: Fool me, this is real good shit ! [Oculus Rift]

Post by venusian »

<starts counting coins>
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Re: Fool me, this is real good shit ! [Oculus Rift]

Post by gilesgoat »

venusian wrote:<starts counting coins>
Actually I should really check how much it costs that NVIDIA GTX can't remember what we have in the 'mega pc' that came as a bundle with it, could be is less than 600 .. however still 'would need some extra power' to play that Elite as it should ...

But I think it's more than 300 :?
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Re: Fool me, this is real good shit ! [Oculus Rift]

Post by Baggypants »

venusian wrote:<starts counting coins>
Awwwww, 10p short.
10p!
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Re: Fool me, this is real good shit ! [Oculus Rift]

Post by zip accident »

gilesgoat wrote:Erm ... I think even a 600 pounds GPU still could be a bit "too little" if you want to play Elite Dangerous real smooth ... ... .. I should not say this ...
That's unlikely, the latest from nVidia launched last month, and there's still no stock, but it's a £430 card, and it's currently the fastest single GPU card:

http://www.anandtech.com/show/8585/nvid ... well-gm204

They may have something bigger on the drawing board and AMD have yet to reply, but at this minute it's the fastest.
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Re: Fool me, this is real good shit ! [Oculus Rift]

Post by Cloudane »

An Occulus appeared! (My dad's - I'm holding out for the release version)

Must say it's impressive. Tracks you looking around VERY accurately. Lower resolution than I was expecting I guess, but I don't know if that's a setup thing.

The weird thing (in Elite) is looking where your arms are and seeing the player character's arms resting on some virtual controls. Then you try to move the controls, forgetting that you're actually sat at a desk, and knock things over :lol:
I also kept finding myself trying to touch the displays that pop up when you look to the left or right!
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Re: Fool me, this is real good shit ! [Oculus Rift]

Post by Soluzar »

After seeing a demo (courtesy of Llamasoft) I really want to get the OR DK2. I would probably be wise to wait, but how can I? I must see what else can be done with this device, I simply must. It was an experience far better than I had expected.
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Re: Fool me, this is real good shit ! [Oculus Rift]

Post by techno12 »

Yup - finally got mine up and running (after a super quick eBay seller sent me a mini-HDMI to HDMI adaptor really quickly. I still had to scalpel off a load of plastic from one side though as it was a tight fit due to the port being at the very end of the card, so the PC case got in the way).

So, as expected, definitely a mile off a consumer product. The "direct" mode results in horrendous judder a lot of the time (eg the standard "Tuscany" demo) and the fix for those is to either try to force dx9/11 by a command line, or to set up the Oculus as a 3rd screen and manually drag the window to it on my desktop if that doesn't work.
Even the built in 'desktop' demo that's part of the setup utility jerks like a bastard a lot of the time with the same issue - the fix for that is to minimise Chrome, or minimise the duplicate screen on my normal monitor once it's running and sometimes it'll magically double in framerate. (definitely not a performance issue - some kind of quirk). As I knew, we're still in alpha and it's a prototype!

The forums have dozens of ways to setup an Oculus on a PC, but the "direct" mode (ie output fed to Oculus - no faffing with PC desktops or screens) is of course the way we're going to go as it'll 'just work' for the end punter, so I'm not going to arse around setting my Oculus as my Primary screen in Windows 7, as that leads to all kinds of pain ;)

Loving the few demos I've downloaded so far. Best I think is that nausea-inducing Helix rollercoaster, and Uncharted (slow walk across the moon).

Loads of Kickstarter stuff available I see so I'll be trying some out tomorrow!

(edit - tracking is spot on!)
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Re: Fool me, this is real good shit ! [Oculus Rift]

Post by gilesgoat »

techno12 wrote:Yup - finally got mine up and running (after a super quick eBay seller sent me a mini-HDMI to HDMI adaptor really quickly. I still had to scalpel off a load of plastic from one side though as it was a tight fit due to the port being at the very end of the card, so the PC case got in the way).

So, as expected, definitely a mile off a consumer product. The "direct" mode results in horrendous judder a lot of the time (eg the standard "Tuscany" demo) and the fix for those is to either try to force dx9/11 by a command line, or to set up the Oculus as a 3rd screen and manually drag the window to it on my desktop if that doesn't work.
Even the built in 'desktop' demo that's part of the setup utility jerks like a bastard a lot of the time with the same issue - the fix for that is to minimise Chrome, or minimise the duplicate screen on my normal monitor once it's running and sometimes it'll magically double in framerate. (definitely not a performance issue - some kind of quirk). As I knew, we're still in alpha and it's a prototype!

The forums have dozens of ways to setup an Oculus on a PC, but the "direct" mode (ie output fed to Oculus - no faffing with PC desktops or screens) is of course the way we're going to go as it'll 'just work' for the end punter, so I'm not going to arse around setting my Oculus as my Primary screen in Windows 7, as that leads to all kinds of pain ;)

Loving the few demos I've downloaded so far. Best I think is that nausea-inducing Helix rollercoaster, and Uncharted (slow walk across the moon).

Loads of Kickstarter stuff available I see so I'll be trying some out tomorrow!

(edit - tracking is spot on!)
Sounds to me you have a really too low specs PC/graphic card ?

Direct mode is THE BEST for avoiding all that crap AND should make everything goes faster, unless maybe you are in "debug" mode.

I don't know "what others do/have done" but I think "there's a problem with Unity" but certainly the Tuscany demo should go super smooth - the one in SDK you compile yourself.

Mind you I used DX11 all over and Direct Mode for our stuff and surprisingly the DK2 in that mode works MUCH better than DK1 even on our 'el crapo' laptop.

What are your PC/GPU specs ?
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Re: Fool me, this is real good shit ! [Oculus Rift]

Post by Whiteball »

You don't need mega mega graphics spec, just fairly good. My card is a few years old and performs fine.

Apparently 'the judder' can be negated by disabling Aero if you are on Windows 7.

Maybe i'm just lucky, but I plugged mine in, have it set to extended mode (as secondary monitor) and so far everything has worked fine.

I'm really impressed so far :D

Try Titans of Space if you haven't already for a nice trip around our planets, you get a sense of scale better than you ever could from a TV program or book.
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Re: Fool me, this is real good shit ! [Oculus Rift]

Post by gilesgoat »

Whiteball wrote:You don't need mega mega graphics spec, just fairly good. My card is a few years old and performs fine.

Apparently 'the judder' can be negated by disabling Aero if you are on Windows 7.

Maybe i'm just lucky, but I plugged mine in, have it set to extended mode (as secondary monitor) and so far everything has worked fine.

I'm really impressed so far :D

Try Titans of Space if you haven't already for a nice trip around our planets, you get a sense of scale better than you ever could from a TV program or book.
I was reading some stuff today on the OR forum, among things they seems to mention that "there may be some problems with some NVIDA cards" and "there may be some problems with WIN 8.1", my take on this and other things is that "their target" is still "WIN7" for now NOT "WIN8" .. in fact I am not even sure they even tested well some stuff on WIN8 not to mention 8.1 ...
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Re: Fool me, this is real good shit ! [Oculus Rift]

Post by Whiteball »

I'm using Win 8.1 no problems here.
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Re: Fool me, this is real good shit ! [Oculus Rift]

Post by techno12 »

gilesgoat wrote:
What are your PC/GPU specs ?
It's not a specs thing - just a quirk. On the default 'desktop' demo initial screen - the one which shows a wall-mounted TV with Oculus on it (ie so simple an Amigs could render it in a frame) I get the judder when head tracking. Solution is to minimise Chrome. Weird!

For Tuscany it always shows framerate 74.5 to 75.5 as expected but same judder. Solution there is to press M to disable duplicate rendering to PC (thx to a Oculus forum post for that secret info!). My theory for that is that it's getting confused rendering 60fps to monitor and 75fps to Oculus.

4670k and GTX750 ti. Low spec but new card (88quid a few weeks ago as upgrade to old Radeon) but enough to run most things in a frame. I've since downloaded a load more demos and it's consistent. Either append -force-d3d9 or 11 to cmdline to get them to run nicely.
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Re: Fool me, this is real good shit ! [Oculus Rift]

Post by techno12 »

I must applaud Lava demo - I felt sick all night after trying it (once getting super smooth via faffing with cmdline options).

Great control (lean forwards to speed up), but wow - stomach killer.

I've always got travel sick on coasters so it's confirming how good the Oculus is ;-)
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Re: Fool me, this is real good shit ! [Oculus Rift]

Post by gilesgoat »

techno12 wrote:
gilesgoat wrote:
What are your PC/GPU specs ?
It's not a specs thing - just a quirk. On the default 'desktop' demo initial screen - the one which shows a wall-mounted TV with Oculus on it (ie so simple an Amigs could render it in a frame) I get the judder when head tracking. Solution is to minimise Chrome. Weird!

For Tuscany it always shows framerate 74.5 to 75.5 as expected but same judder. Solution there is to press M to disable duplicate rendering to PC (thx to a Oculus forum post for that secret info!). My theory for that is that it's getting confused rendering 60fps to monitor and 75fps to Oculus.

4670k and GTX750 ti. Low spec but new card (88quid a few weeks ago as upgrade to old Radeon) but enough to run most things in a frame. I've since downloaded a load more demos and it's consistent. Either append -force-d3d9 or 11 to cmdline to get them to run nicely.
AH "SMEG" I JUST asked on the oculus forum the "is there any way to suppress screen replication" ? :lol:
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Re: Fool me, this is real good shit ! [Oculus Rift]

Post by gilesgoat »

gilesgoat wrote:
techno12 wrote:
gilesgoat wrote:
What are your PC/GPU specs ?
It's not a specs thing - just a quirk. On the default 'desktop' demo initial screen - the one which shows a wall-mounted TV with Oculus on it (ie so simple an Amigs could render it in a frame) I get the judder when head tracking. Solution is to minimise Chrome. Weird!

For Tuscany it always shows framerate 74.5 to 75.5 as expected but same judder. Solution there is to press M to disable duplicate rendering to PC (thx to a Oculus forum post for that secret info!). My theory for that is that it's getting confused rendering 60fps to monitor and 75fps to Oculus.

4670k and GTX750 ti. Low spec but new card (88quid a few weeks ago as upgrade to old Radeon) but enough to run most things in a frame. I've since downloaded a load more demos and it's consistent. Either append -force-d3d9 or 11 to cmdline to get them to run nicely.
AH "SMEG" I JUST asked on the oculus forum the "is there any way to suppress screen replication" ? :lol:

... fraking flags .. fraking docs ... ovrHmdCap_NoMirrorToWindow ...
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