Fool me, this is real good shit ! [the VR thread]
Re: Fool me, this is real good shit ! [Oculus Rift]
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Re: Fool me, this is real good shit ! [Oculus Rift]
Actually I should really check how much it costs that NVIDIA GTX can't remember what we have in the 'mega pc' that came as a bundle with it, could be is less than 600 .. however still 'would need some extra power' to play that Elite as it should ...venusian wrote:<starts counting coins>
But I think it's more than 300
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Re: Fool me, this is real good shit ! [Oculus Rift]
Awwwww, 10p short.venusian wrote:<starts counting coins>
10p!
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Re: Fool me, this is real good shit ! [Oculus Rift]
That's unlikely, the latest from nVidia launched last month, and there's still no stock, but it's a £430 card, and it's currently the fastest single GPU card:gilesgoat wrote:Erm ... I think even a 600 pounds GPU still could be a bit "too little" if you want to play Elite Dangerous real smooth ... ... .. I should not say this ...
http://www.anandtech.com/show/8585/nvid ... well-gm204
They may have something bigger on the drawing board and AMD have yet to reply, but at this minute it's the fastest.
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Re: Fool me, this is real good shit ! [Oculus Rift]
An Occulus appeared! (My dad's - I'm holding out for the release version)
Must say it's impressive. Tracks you looking around VERY accurately. Lower resolution than I was expecting I guess, but I don't know if that's a setup thing.
The weird thing (in Elite) is looking where your arms are and seeing the player character's arms resting on some virtual controls. Then you try to move the controls, forgetting that you're actually sat at a desk, and knock things over
I also kept finding myself trying to touch the displays that pop up when you look to the left or right!
Must say it's impressive. Tracks you looking around VERY accurately. Lower resolution than I was expecting I guess, but I don't know if that's a setup thing.
The weird thing (in Elite) is looking where your arms are and seeing the player character's arms resting on some virtual controls. Then you try to move the controls, forgetting that you're actually sat at a desk, and knock things over
I also kept finding myself trying to touch the displays that pop up when you look to the left or right!
Re: Fool me, this is real good shit ! [Oculus Rift]
After seeing a demo (courtesy of Llamasoft) I really want to get the OR DK2. I would probably be wise to wait, but how can I? I must see what else can be done with this device, I simply must. It was an experience far better than I had expected.
Re: Fool me, this is real good shit ! [Oculus Rift]
Yup - finally got mine up and running (after a super quick eBay seller sent me a mini-HDMI to HDMI adaptor really quickly. I still had to scalpel off a load of plastic from one side though as it was a tight fit due to the port being at the very end of the card, so the PC case got in the way).
So, as expected, definitely a mile off a consumer product. The "direct" mode results in horrendous judder a lot of the time (eg the standard "Tuscany" demo) and the fix for those is to either try to force dx9/11 by a command line, or to set up the Oculus as a 3rd screen and manually drag the window to it on my desktop if that doesn't work.
Even the built in 'desktop' demo that's part of the setup utility jerks like a bastard a lot of the time with the same issue - the fix for that is to minimise Chrome, or minimise the duplicate screen on my normal monitor once it's running and sometimes it'll magically double in framerate. (definitely not a performance issue - some kind of quirk). As I knew, we're still in alpha and it's a prototype!
The forums have dozens of ways to setup an Oculus on a PC, but the "direct" mode (ie output fed to Oculus - no faffing with PC desktops or screens) is of course the way we're going to go as it'll 'just work' for the end punter, so I'm not going to arse around setting my Oculus as my Primary screen in Windows 7, as that leads to all kinds of pain
Loving the few demos I've downloaded so far. Best I think is that nausea-inducing Helix rollercoaster, and Uncharted (slow walk across the moon).
Loads of Kickstarter stuff available I see so I'll be trying some out tomorrow!
(edit - tracking is spot on!)
So, as expected, definitely a mile off a consumer product. The "direct" mode results in horrendous judder a lot of the time (eg the standard "Tuscany" demo) and the fix for those is to either try to force dx9/11 by a command line, or to set up the Oculus as a 3rd screen and manually drag the window to it on my desktop if that doesn't work.
Even the built in 'desktop' demo that's part of the setup utility jerks like a bastard a lot of the time with the same issue - the fix for that is to minimise Chrome, or minimise the duplicate screen on my normal monitor once it's running and sometimes it'll magically double in framerate. (definitely not a performance issue - some kind of quirk). As I knew, we're still in alpha and it's a prototype!
The forums have dozens of ways to setup an Oculus on a PC, but the "direct" mode (ie output fed to Oculus - no faffing with PC desktops or screens) is of course the way we're going to go as it'll 'just work' for the end punter, so I'm not going to arse around setting my Oculus as my Primary screen in Windows 7, as that leads to all kinds of pain
Loving the few demos I've downloaded so far. Best I think is that nausea-inducing Helix rollercoaster, and Uncharted (slow walk across the moon).
Loads of Kickstarter stuff available I see so I'll be trying some out tomorrow!
(edit - tracking is spot on!)
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Re: Fool me, this is real good shit ! [Oculus Rift]
Sounds to me you have a really too low specs PC/graphic card ?techno12 wrote:Yup - finally got mine up and running (after a super quick eBay seller sent me a mini-HDMI to HDMI adaptor really quickly. I still had to scalpel off a load of plastic from one side though as it was a tight fit due to the port being at the very end of the card, so the PC case got in the way).
So, as expected, definitely a mile off a consumer product. The "direct" mode results in horrendous judder a lot of the time (eg the standard "Tuscany" demo) and the fix for those is to either try to force dx9/11 by a command line, or to set up the Oculus as a 3rd screen and manually drag the window to it on my desktop if that doesn't work.
Even the built in 'desktop' demo that's part of the setup utility jerks like a bastard a lot of the time with the same issue - the fix for that is to minimise Chrome, or minimise the duplicate screen on my normal monitor once it's running and sometimes it'll magically double in framerate. (definitely not a performance issue - some kind of quirk). As I knew, we're still in alpha and it's a prototype!
The forums have dozens of ways to setup an Oculus on a PC, but the "direct" mode (ie output fed to Oculus - no faffing with PC desktops or screens) is of course the way we're going to go as it'll 'just work' for the end punter, so I'm not going to arse around setting my Oculus as my Primary screen in Windows 7, as that leads to all kinds of pain
Loving the few demos I've downloaded so far. Best I think is that nausea-inducing Helix rollercoaster, and Uncharted (slow walk across the moon).
Loads of Kickstarter stuff available I see so I'll be trying some out tomorrow!
(edit - tracking is spot on!)
Direct mode is THE BEST for avoiding all that crap AND should make everything goes faster, unless maybe you are in "debug" mode.
I don't know "what others do/have done" but I think "there's a problem with Unity" but certainly the Tuscany demo should go super smooth - the one in SDK you compile yourself.
Mind you I used DX11 all over and Direct Mode for our stuff and surprisingly the DK2 in that mode works MUCH better than DK1 even on our 'el crapo' laptop.
What are your PC/GPU specs ?
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Re: Fool me, this is real good shit ! [Oculus Rift]
You don't need mega mega graphics spec, just fairly good. My card is a few years old and performs fine.
Apparently 'the judder' can be negated by disabling Aero if you are on Windows 7.
Maybe i'm just lucky, but I plugged mine in, have it set to extended mode (as secondary monitor) and so far everything has worked fine.
I'm really impressed so far
Try Titans of Space if you haven't already for a nice trip around our planets, you get a sense of scale better than you ever could from a TV program or book.
Apparently 'the judder' can be negated by disabling Aero if you are on Windows 7.
Maybe i'm just lucky, but I plugged mine in, have it set to extended mode (as secondary monitor) and so far everything has worked fine.
I'm really impressed so far
Try Titans of Space if you haven't already for a nice trip around our planets, you get a sense of scale better than you ever could from a TV program or book.
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Re: Fool me, this is real good shit ! [Oculus Rift]
I was reading some stuff today on the OR forum, among things they seems to mention that "there may be some problems with some NVIDA cards" and "there may be some problems with WIN 8.1", my take on this and other things is that "their target" is still "WIN7" for now NOT "WIN8" .. in fact I am not even sure they even tested well some stuff on WIN8 not to mention 8.1 ...Whiteball wrote:You don't need mega mega graphics spec, just fairly good. My card is a few years old and performs fine.
Apparently 'the judder' can be negated by disabling Aero if you are on Windows 7.
Maybe i'm just lucky, but I plugged mine in, have it set to extended mode (as secondary monitor) and so far everything has worked fine.
I'm really impressed so far![]()
Try Titans of Space if you haven't already for a nice trip around our planets, you get a sense of scale better than you ever could from a TV program or book.
Giles the billy goat
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Re: Fool me, this is real good shit ! [Oculus Rift]
I'm using Win 8.1 no problems here.
Re: Fool me, this is real good shit ! [Oculus Rift]
It's not a specs thing - just a quirk. On the default 'desktop' demo initial screen - the one which shows a wall-mounted TV with Oculus on it (ie so simple an Amigs could render it in a frame) I get the judder when head tracking. Solution is to minimise Chrome. Weird!gilesgoat wrote:
What are your PC/GPU specs ?
For Tuscany it always shows framerate 74.5 to 75.5 as expected but same judder. Solution there is to press M to disable duplicate rendering to PC (thx to a Oculus forum post for that secret info!). My theory for that is that it's getting confused rendering 60fps to monitor and 75fps to Oculus.
4670k and GTX750 ti. Low spec but new card (88quid a few weeks ago as upgrade to old Radeon) but enough to run most things in a frame. I've since downloaded a load more demos and it's consistent. Either append -force-d3d9 or 11 to cmdline to get them to run nicely.
Last edited by techno12 on Sat Oct 18, 2014 7:46 pm 0, edited 1 time in total.
Re: Fool me, this is real good shit ! [Oculus Rift]
I must applaud Lava demo - I felt sick all night after trying it (once getting super smooth via faffing with cmdline options).
Great control (lean forwards to speed up), but wow - stomach killer.
I've always got travel sick on coasters so it's confirming how good the Oculus is
Great control (lean forwards to speed up), but wow - stomach killer.
I've always got travel sick on coasters so it's confirming how good the Oculus is
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Re: Fool me, this is real good shit ! [Oculus Rift]
AH "SMEG" I JUST asked on the oculus forum the "is there any way to suppress screen replication" ?techno12 wrote:It's not a specs thing - just a quirk. On the default 'desktop' demo initial screen - the one which shows a wall-mounted TV with Oculus on it (ie so simple an Amigs could render it in a frame) I get the judder when head tracking. Solution is to minimise Chrome. Weird!gilesgoat wrote:
What are your PC/GPU specs ?
For Tuscany it always shows framerate 74.5 to 75.5 as expected but same judder. Solution there is to press M to disable duplicate rendering to PC (thx to a Oculus forum post for that secret info!). My theory for that is that it's getting confused rendering 60fps to monitor and 75fps to Oculus.
4670k and GTX750 ti. Low spec but new card (88quid a few weeks ago as upgrade to old Radeon) but enough to run most things in a frame. I've since downloaded a load more demos and it's consistent. Either append -force-d3d9 or 11 to cmdline to get them to run nicely.
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Re: Fool me, this is real good shit ! [Oculus Rift]
gilesgoat wrote:AH "SMEG" I JUST asked on the oculus forum the "is there any way to suppress screen replication" ?techno12 wrote:It's not a specs thing - just a quirk. On the default 'desktop' demo initial screen - the one which shows a wall-mounted TV with Oculus on it (ie so simple an Amigs could render it in a frame) I get the judder when head tracking. Solution is to minimise Chrome. Weird!gilesgoat wrote:
What are your PC/GPU specs ?
For Tuscany it always shows framerate 74.5 to 75.5 as expected but same judder. Solution there is to press M to disable duplicate rendering to PC (thx to a Oculus forum post for that secret info!). My theory for that is that it's getting confused rendering 60fps to monitor and 75fps to Oculus.
4670k and GTX750 ti. Low spec but new card (88quid a few weeks ago as upgrade to old Radeon) but enough to run most things in a frame. I've since downloaded a load more demos and it's consistent. Either append -force-d3d9 or 11 to cmdline to get them to run nicely.
... fraking flags .. fraking docs ... ovrHmdCap_NoMirrorToWindow ...
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