Whiteball wrote:I had SG running on the Oculus desktop thingie (ie bigscreen). Really nice.
I had a "secret quick look" at SG code not long ago thinking "maybe I could secretly try to make a VR version" ... "can not believe HOW CRAP certain code ( I made ) was" .. I mean ok it's not "super crap" but "bits and pieces are everywhere".
To put all that stuff into our "new stuff" ( that would allow then VR easily "for real" ) it would take some months, it should be taken apart "one source at the time" and re-do it "properly" removing/changing quite a number of things.
Also at that point it would need "some re-engineering" in some parts "to put the stuff that is really 3D where the 3D has to be" and to leave the "2D into the 'Postprocessor' section" of what we have in our current stuff.
Then probably quite a few enemies would look a bit "flat" ( when seen in VR ) and would need a re-work as it's been done in T4K "to make them really 3D", I still rememeber the first time ever I took the code of TxK and managed to have it run in VR all enemies were looking like origami moving at you .. was .. surreal .. "almost cartoony effect".
I then would quite sure need a re-editing of levels/effects because I am sure that even if you'd get it working "as it is" it would look "not really quite right" in VR.
So in essence a "SG VR Reborn" could be quite a heck of a job, even code alone it's quite a bit of shit to fix up.