Tempest 4000 - YES! YES! YES!

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Re: Tempest 4000 - YES! YES! YES!

Post by PVB »

Pinball wrote:A total aside, but on Xbox One S my version of Space Giraffe has no music. Can this be remedied? Is it just something in the settings?
Apologies for an off-topic question from an old fart!
Been ages since I played it, but wasn’t the music volume option in the pause menu?

I’ll dig out the PC version on my laptop tomorrow to check.
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Re: Tempest 4000 - YES! YES! YES!

Post by Pinball »

Misfit wrote:
Pinball wrote:I'm really looking forward to T4K :-)

I bought a Nuon in 2006 specifically to get T3K, and of course have a Jag with T2K.
You really need to get a Vita for TxK...
I did! :-)
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Re: Tempest 4000 - YES! YES! YES!

Post by Pinball »

PVB wrote:
Pinball wrote:A total aside, but on Xbox One S my version of Space Giraffe has no music. Can this be remedied? Is it just something in the settings?
Apologies for an off-topic question from an old fart!
Been ages since I played it, but wasn’t the music volume option in the pause menu?

I’ll dig out the PC version on my laptop tomorrow to check.
Many thanks! My PC version works. I did check the settings quite carefully on XB, but couldn't find a solution. It's been bugging me, as it's such a great game... and needs and deserves music!
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Re: Tempest 4000 - YES! YES! YES!

Post by PVB »

So you found on the Xbox version where to turn the music up or down?
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Re: Tempest 4000 - YES! YES! YES!

Post by Misfit »

Tried it on my One S last night for the first time since 360 days and the music worked fine for me. So it should be there.

If it’s not settings then maybe a reinstall is worth a try?

I’d forgotten what a sensory overload SG was!
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Re: Tempest 4000 - YES! YES! YES!

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Re: Tempest 4000 - YES! YES! YES!

Post by ESY »

Yes! Nice trailer. Can’t fucking wait!
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Re: Tempest 4000 - YES! YES! YES!

Post by buddh4sack »

I can't wait too! Going to pick this up on PS4 and Steam. And this thread inspired me to fire up Space Giraffe on the old 360 tonight. I love pretty much everything Llamasoft does, and though I'm spending way more time on the brilliant Polybius these days, I still think SG is sheer perfection; probably the best gameplay I've ever experienced in my life. The beautiful quick flow of instantly having to quickly come up with strategies to defeat all the levels (especially the randomized super-ox mode); the best way I can put it is what I once said to my daughter, "This game taught me new ways to *see*".
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Re: Tempest 4000 - YES! YES! YES!

Post by ESY »

100% agree! I think that SG is one of the very best games ever. A work of mad genious. I have also been playing again - pretty sure that on my Xbox one x the frame rate is a lot better too. Have you had any reports on this Giles?
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Re: Tempest 4000 - YES! YES! YES!

Post by Misfit »

ESY wrote:Pretty sure that on my Xbox one x the frame rate is a lot better too. Have you had any reports on this Giles?
The One X has extra ways of improving 360 games over the standard One/One S, so it's quite likely.
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Re: Tempest 4000 - YES! YES! YES!

Post by bcass »

Eh? The framerate was a rock-solid 60fps on the Xbox 360. And when I last played it on the original Xbox One it was also a solid 60fps.
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Re: Tempest 4000 - YES! YES! YES!

Post by Whiteball »

I had SG running on the Oculus desktop thingie (ie bigscreen). Really nice.
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Re: Tempest 4000 - YES! YES! YES!

Post by gilesgoat »

Whiteball wrote:I had SG running on the Oculus desktop thingie (ie bigscreen). Really nice.
I had a "secret quick look" at SG code not long ago thinking "maybe I could secretly try to make a VR version" ... "can not believe HOW CRAP certain code ( I made ) was" .. I mean ok it's not "super crap" but "bits and pieces are everywhere".

To put all that stuff into our "new stuff" ( that would allow then VR easily "for real" ) it would take some months, it should be taken apart "one source at the time" and re-do it "properly" removing/changing quite a number of things.

Also at that point it would need "some re-engineering" in some parts "to put the stuff that is really 3D where the 3D has to be" and to leave the "2D into the 'Postprocessor' section" of what we have in our current stuff.

Then probably quite a few enemies would look a bit "flat" ( when seen in VR ) and would need a re-work as it's been done in T4K "to make them really 3D", I still rememeber the first time ever I took the code of TxK and managed to have it run in VR all enemies were looking like origami moving at you .. was .. surreal .. "almost cartoony effect".

I then would quite sure need a re-editing of levels/effects because I am sure that even if you'd get it working "as it is" it would look "not really quite right" in VR.

So in essence a "SG VR Reborn" could be quite a heck of a job, even code alone it's quite a bit of shit to fix up.
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Re: Tempest 4000 - YES! YES! YES!

Post by Deckard »

Or just do a straight port to the Switch....
Now with a new Mac Mini Pro so dont judge me !
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Re: Tempest 4000 - YES! YES! YES!

Post by gilesgoat »

Deckard wrote:Or just do a straight port to the Switch....
Nah I'd rather port something else and do SG "properly", also not sure "the impact that could be with Atari" putting out SG in this very moment ... I guess at this point you'd rather should ask Atari, not us about "commission LS a Switch port" *wink* *wink* .

[edit] - I also would like to add, just to be clear, about T4K .. it's NOT that "I can wake up in the morning and say 'Now I am going to port in on XYZ' " .. because by contract and all now the story about ports and such is all in the hands of Atari.

So let's say "At most" I could tell Atari "I'd like to make a port of for X can we do something ?" but ultimately they have the final saying on this things.
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