... yes ... because you ask for things you know ( or should know ) that we can't do
I know I mentioned this previously, but has Llamasoft considered retiring "Tempest" development and simply using the Space Giraffe brand (or an offshoot like "Space Yak," because Space Giraffe is not Tempest) for future tube shooters?
Seems like a better way to get out from underneath the thumb of Atari.
Pretty sure Jeff has said he's done with tempest-a-like tube shooters after the Atari incident. I don't thing actually working with Atari has improved his view much either.
Baggypants wrote:Pretty sure Jeff has said he's done with tempest-a-like tube shooters after the Atari incident. I don't thing actually working with Atari has improved his view much either.
Let's say "it's more than a matter of view, it's a legal matter" and that's enough. I think we'll focus on other things.
[edit] - also "same thing" about TxK / SG .. "it's pointless to ask us, it's not going to happen"
Baggypants wrote:Pretty sure Jeff has said he's done with tempest-a-like tube shooters after the Atari incident. I don't thing actually working with Atari has improved his view much either.
Let's say "it's more than a matter of view, it's a legal matter" and that's enough. I think we'll focus on other things.
[edit] - also "same thing" about TxK / SG .. "it's pointless to ask us, it's not going to happen"
I get TxK but Space Giraffe kind of surprised me, unless it's from a sales perspective. Space Giraffe is no more Tempest than Geometry Wars is Robotron. Less, actually.
But fine, go right ahead and crush my dreams of Space Giraffe HD. It's fine...
Baggypants wrote:Pretty sure Jeff has said he's done with tempest-a-like tube shooters after the Atari incident. I don't thing actually working with Atari has improved his view much either.
Let's say "it's more than a matter of view, it's a legal matter" and that's enough. I think we'll focus on other things.
[edit] - also "same thing" about TxK / SG .. "it's pointless to ask us, it's not going to happen"
I get TxK but Space Giraffe kind of surprised me, unless it's from a sales perspective. Space Giraffe is no more Tempest than Geometry Wars is Robotron. Less, actually.
But fine, go right ahead and crush my dreams of Space Giraffe HD. It's fine...
Listen, I know it's hard to say, "but there are lawyers in the middle" I don't want to dig into details of things we had to do and the extent of what they cover because that's info I can not make public, what you or anyone else think about SG/TxK/etc. is "legally irrelevant" compared to what lawyers ( and contratcts ) "think/say" about it and what we agreed on.
So put your dreams at rest "unless you want to dream even bigger" and find a way to BUY the Tempest IP ( from Atari ) by your own so then you can license us to make more of it
Who knows you could be more successfull than us in finding money/negotiate a price
Well a goose game is currently one of the hippest (and best selling) left-field game on the platform so Llamas or Giraffes or Goats aren't really going too much farther along that route....
Deckard wrote:Well a goose game is currently one of the hippest (and best selling) left-field game on the platform so Llamas or Giraffes or Goats aren't really going too much farther along that route....
What I meant is that "with the new iteration" of stuff I am going to work on I may have "a code base" that could work on Switch too.
Deckard wrote:Well a goose game is currently one of the hippest (and best selling) left-field game on the platform so Llamas or Giraffes or Goats aren't really going too much farther along that route....
A recent review of it looked at why it’s so successful:
It is easy to see how the game’s caught on, though.
It might be one of the most casual-friendly releases I’ve seen this year, even on the Switch.
There are no time limits, failure states, or skill requirements to speak of; you launch directly into your new career as a goose tyrant within moments of starting the game, and are told everything you need to know right away.
A good game is a good game whether it has a million controls (Hello Defender) or just one (Hello Pac-Man) and I dont care how hard (Hello Dead Cells) or easy it is (Hello Goose) - just make it good..