To all those on twitter that continue to ask ...

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Spider-Dan
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Re: To all those on twitter that continue to ask ...

Post by Spider-Dan »

gilesgoat wrote:
Misfit wrote:I’d rather have TxK on the Switch...

Does that make me a bad person?
... yes ... because you ask for things you know ( or should know ) that we can't do :?
I know I mentioned this previously, but has Llamasoft considered retiring "Tempest" development and simply using the Space Giraffe brand (or an offshoot like "Space Yak," because Space Giraffe is not Tempest) for future tube shooters?

Seems like a better way to get out from underneath the thumb of Atari.
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Re: To all those on twitter that continue to ask ...

Post by Baggypants »

Pretty sure Jeff has said he's done with tempest-a-like tube shooters after the Atari incident. I don't thing actually working with Atari has improved his view much either.
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Re: To all those on twitter that continue to ask ...

Post by gilesgoat »

Baggypants wrote:Pretty sure Jeff has said he's done with tempest-a-like tube shooters after the Atari incident. I don't thing actually working with Atari has improved his view much either.
Let's say "it's more than a matter of view, it's a legal matter" and that's enough. I think we'll focus on other things.

[edit] - also "same thing" about TxK / SG .. "it's pointless to ask us, it's not going to happen" :|
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Re: To all those on twitter that continue to ask ...

Post by Deckard »

To the future I say... now’s where’s my Llamasoft Switch game ?
Now with a new Mac Mini Pro so dont judge me !
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Re: To all those on twitter that continue to ask ...

Post by Jamesac »

gilesgoat wrote:
Baggypants wrote:Pretty sure Jeff has said he's done with tempest-a-like tube shooters after the Atari incident. I don't thing actually working with Atari has improved his view much either.
Let's say "it's more than a matter of view, it's a legal matter" and that's enough. I think we'll focus on other things.

[edit] - also "same thing" about TxK / SG .. "it's pointless to ask us, it's not going to happen" :|
I get TxK but Space Giraffe kind of surprised me, unless it's from a sales perspective. Space Giraffe is no more Tempest than Geometry Wars is Robotron. Less, actually.

But fine, go right ahead and crush my dreams of Space Giraffe HD. It's fine...
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Re: To all those on twitter that continue to ask ...

Post by Markie »

As said before in a few places, SG is a big game to make and the sales would not stand p for that length of dev time ... Thankfully lol
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Re: To all those on twitter that continue to ask ...

Post by Kelloggs »

'Course, the way (the thing called) Atari is going lately, a YakYak whip-round to buy them and put them out of our misery might not be a daft idea...
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Re: To all those on twitter that continue to ask ...

Post by gilesgoat »

Jamesac wrote:
gilesgoat wrote:
Baggypants wrote:Pretty sure Jeff has said he's done with tempest-a-like tube shooters after the Atari incident. I don't thing actually working with Atari has improved his view much either.
Let's say "it's more than a matter of view, it's a legal matter" and that's enough. I think we'll focus on other things.

[edit] - also "same thing" about TxK / SG .. "it's pointless to ask us, it's not going to happen" :|
I get TxK but Space Giraffe kind of surprised me, unless it's from a sales perspective. Space Giraffe is no more Tempest than Geometry Wars is Robotron. Less, actually.

But fine, go right ahead and crush my dreams of Space Giraffe HD. It's fine...
Listen, I know it's hard to say, "but there are lawyers in the middle" I don't want to dig into details of things we had to do and the extent of what they cover because that's info I can not make public, what you or anyone else think about SG/TxK/etc. is "legally irrelevant" compared to what lawyers ( and contratcts ) "think/say" about it and what we agreed on.

So put your dreams at rest "unless you want to dream even bigger" and find a way to BUY the Tempest IP ( from Atari ) by your own so then you can license us to make more of it :mrgreen:

Who knows you could be more successfull than us in finding money/negotiate a price :mrgreen:

We can't do it of course :mrgreen:
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Re: To all those on twitter that continue to ask ...

Post by Foozwah »

Deckard wrote:To the future I say... now’s where’s my Llamasoft Switch game ?
This, a thousand times over.

Would be happy with any LS game on Switch at all - ports of iOS Minotaur Project stuff would be fine. Or even just Minotron, Gridrunner and GoatUp...

Sigh.
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Re: To all those on twitter that continue to ask ...

Post by gilesgoat »

Foozwah wrote:
Deckard wrote:To the future I say... now’s where’s my Llamasoft Switch game ?
This, a thousand times over.

Would be happy with any LS game on Switch at all - ports of iOS Minotaur Project stuff would be fine. Or even just Minotron, Gridrunner and GoatUp...

Sigh.
When I'll begin to work on "next iteration of things" there may come out "something" that could possibly go on a Switch at some point.
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Re: To all those on twitter that continue to ask ...

Post by Deckard »

Well a goose game is currently one of the hippest (and best selling) left-field game on the platform so Llamas or Giraffes or Goats aren't really going too much farther along that route....
Now with a new Mac Mini Pro so dont judge me !
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Re: To all those on twitter that continue to ask ...

Post by gilesgoat »

Deckard wrote:Well a goose game is currently one of the hippest (and best selling) left-field game on the platform so Llamas or Giraffes or Goats aren't really going too much farther along that route....
What I meant is that "with the new iteration" of stuff I am going to work on I may have "a code base" that could work on Switch too.
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Re: To all those on twitter that continue to ask ...

Post by PVB »

Deckard wrote:Well a goose game is currently one of the hippest (and best selling) left-field game on the platform so Llamas or Giraffes or Goats aren't really going too much farther along that route....
A recent review of it looked at why it’s so successful:
It is easy to see how the game’s caught on, though.
It might be one of the most casual-friendly releases I’ve seen this year, even on the Switch.
There are no time limits, failure states, or skill requirements to speak of; you launch directly into your new career as a goose tyrant within moments of starting the game, and are told everything you need to know right away.
Easy to play, not hard on the average gamer. :winner:
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Re: To all those on twitter that continue to ask ...

Post by Deckard »

A good game is a good game whether it has a million controls (Hello Defender) or just one (Hello Pac-Man) and I dont care how hard (Hello Dead Cells) or easy it is (Hello Goose) - just make it good..
Now with a new Mac Mini Pro so dont judge me !
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Re: To all those on twitter that continue to ask ...

Post by Foozwah »

gilesgoat wrote:
Foozwah wrote:
Deckard wrote:To the future I say... now’s where’s my Llamasoft Switch game ?
This, a thousand times over.

Would be happy with any LS game on Switch at all - ports of iOS Minotaur Project stuff would be fine. Or even just Minotron, Gridrunner and GoatUp...

Sigh.
When I'll begin to work on "next iteration of things" there may come out "something" that could possibly go on a Switch at some point.
If I could give ya a big ol' hug over the web Giles, I would. You give me hope, and that's all I need right now. :D
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