Onikaze wrote:Each vid shows the different locomotion options. vid 1 : teleport, Vid 2: smooth and Vid 3: dash.
Valve have talked about their locomotive options and, apparently, they're officially called "traversal", "continuous" and "shift".
https://uploadvr.com/half-life-alyx-teleporting/
The distinction they're making between "teleport" and "traversal" is that the game rapidly calculates the in-between stages of movement, and that's what the AI (and physics system) actually sees, and because it plots a course from one location to another, you can't teleport anywhere that you couldn't walk to in "continuous" locomotion.
I've also noticed, in re-watching the videos, that the view "blinks" when you traverse. It quickly fades out to black and fades back in. I presume what's going on is that, for the engine, you just "shifted" (or dashed, a la the third video, but Valve call this "shifting" instead), but in "traversal" mode, the actual movement isn't shown - to help with motion sickness - but occurs within the "blink" fade out and in (i.e. the AI and game sees you as having "shifted" like the third video, but it's not shown to you - is hidden inside the "blink" - to fully avoid any "virtual motion vs. real motion" mismatches, giving you motion sickness).
So, really, "traversal" and "shift" are, to the engine, the same thing internally. But "traversal" is more VR-sickness-friendly by not showing the "shift" to you, the player.
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