.
Grml, i hate to hear such a info for releasesPVB wrote:[Cliche]Yank wrote:When will it come out?
"When it's finished!"
[/Cliche]
Yesterday i downloaded a 180 MB divx Video about Unity in a Party from July. I saw playing Yak and somebody else playing with the Wavebird Controller.. all the 4 Remotes on the GCN were blinking.. so, is Unity a Multiplayer game??! That, what i saw (and heared!) was just beatiful!
(sorry for my EXTREMLY bad english (im just a german "Fan" of Unity) and this newby questions
Welcome Dynax to the fluffiest forums around... here have a
Unity will be out next year... well it had better be otherwise it would probably be carried over to the next generation of consoles! But Jeff always applies Nintendo's basic philosophy anyhow... it will be released when it is ready.
Though no piece of software is ever truly finished because you can always keep adding to it...
Unity will be out next year... well it had better be otherwise it would probably be carried over to the next generation of consoles! But Jeff always applies Nintendo's basic philosophy anyhow... it will be released when it is ready.
Though no piece of software is ever truly finished because you can always keep adding to it...
Lie with passion and be forever damned...
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Welcome Dynax, to the fluffiestDynax wrote: Yesterday i downloaded a 180 MB divx Video about Unity in a Party from July. I saw playing Yak and somebody else playing with the Wavebird Controller.. all the 4 Remotes on the GCN were blinking.. so, is Unity a Multiplayer game??! That, what i saw (and heared!) was just beatiful!
A few things about that 'movie' you saw:
1. It was showing a very, very, early version of one bit of the game which will eventually become Unity.
2. Yes, there will be more than one controller used during at least part of the game 'experience'.
3. The music was just a CD that was playing in the background for 'effect' during the demonstration. It was not part of the demo.
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Welcome, Dynax, to the
fluffiest
forum
in town 
As had been said above, the video is of a demonstration of VLM3 (Virtual Light Machine) - a 4-player "experience" in which they combine to produce a visual display in synch (hopefully) with music from an external source. It has been hinted that VLM3 will be unlocked as the game which is UNITY progresses.
fluffiest
forum
in town As had been said above, the video is of a demonstration of VLM3 (Virtual Light Machine) - a 4-player "experience" in which they combine to produce a visual display in synch (hopefully) with music from an external source. It has been hinted that VLM3 will be unlocked as the game which is UNITY progresses.
ASCII a silly question ... get a silly ANSI - Bog
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Will playing your own music with Unity be possible?
Being the proud new owner of a Gamecube I noticed that it use small DVD's and you can't fit in a normal size CD.
So I wondered how can you play your own music when you play the game or are you limited to the in game music.
Since IIRC the GC has no harddisk and it won't take normal CD's can you e.g. load mini DVD-R's with MP3s or load up music from a PC via the broad band adapter?
BTW: I would really love VLM3 to be available as a stand alone product so I could wow friends with it at parties etc.

So I wondered how can you play your own music when you play the game or are you limited to the in game music.
Since IIRC the GC has no harddisk and it won't take normal CD's can you e.g. load mini DVD-R's with MP3s or load up music from a PC via the broad band adapter?
BTW: I would really love VLM3 to be available as a stand alone product so I could wow friends with it at parties etc.
Re: Will playing your own music with Unity be possible?
This really should go in a FAQ somewhere...DutchLlama wrote:Being the proud new owner of a Gamecube I noticed that it use small DVD's and you can't fit in a normal size CD.
So I wondered how can you play your own music when you play the game or are you limited to the in game music.
Since IIRC the GC has no harddisk and it won't take normal CD's can you e.g. load mini DVD-R's with MP3s or load up music from a PC via the broad band adapter?
BTW: I would really love VLM3 to be available as a stand alone product so I could wow friends with it at parties etc.
Um. Disclaimer. AFAIKAIAFPTBPW*;
You won't play your own music "through" Unity/VLM as you do with Jag and Nuon VLMs. (Although there has been much discussion of using either the SD adaptor or the Broadband adaptor - I doubt whether either of these are particularly viable options). The idea is that you play the music through your normal hifi and Unity will, via a mechanism which is still under wraps at the secret Llamasoft llabs, sync to the BPM of the music.
In other words, the beat detection will be dictated by the user rather than automatically derived from the music source.
VLM3==Unity==VLM3. I suspect that one of the game "modes" will be "pure" VLM3, or perhaps dubbing it "performance VLM" may be more accurate. Exactly *how* you will choose between Unity/VLM and Unity/Game and exactly which elements will be shared between them, or indeed *if* there is a choice of Game/VLM to make, is something that, at the moment, only Jeff knows...
Cheers
Chris
[*]As Far As I Know And I Am Fully Prepared To Be Proven Wrong**
[**]Hmm. Needs work...
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Re: Will playing your own music with Unity be possible?
Err....thanksAhchay wrote:This really should go in a FAQ somewhere...DutchLlama wrote:Being the proud new owner of a Gamecube I noticed that it use small DVD's and you can't fit in a normal size CD.
So I wondered how can you play your own music when you play the game or are you limited to the in game music.
Since IIRC the GC has no harddisk and it won't take normal CD's can you e.g. load mini DVD-R's with MP3s or load up music from a PC via the broad band adapter?
BTW: I would really love VLM3 to be available as a stand alone product so I could wow friends with it at parties etc.
Um. Disclaimer. AFAIKAIAFPTBPW*;
You won't play your own music "through" Unity/VLM as you do with Jag and Nuon VLMs. (Although there has been much discussion of using either the SD adaptor or the Broadband adaptor - I doubt whether either of these are particularly viable options). The idea is that you play the music through your normal hifi and Unity will, via a mechanism which is still under wraps at the secret Llamasoft llabs, sync to the BPM of the music.
In other words, the beat detection will be dictated by the user rather than automatically derived from the music source.
VLM3==Unity==VLM3. I suspect that one of the game "modes" will be "pure" VLM3, or perhaps dubbing it "performance VLM" may be more accurate. Exactly *how* you will choose between Unity/VLM and Unity/Game and exactly which elements will be shared between them, or indeed *if* there is a choice of Game/VLM to make, is something that, at the moment, only Jeff knows...
Cheers
Chris
[*]As Far As I Know And I Am Fully Prepared To Be Proven Wrong**
[**]Hmm. Needs work...
I guess we'll know when it is done.
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At the moment there's a function that enables you to manually set a BPM.
But beat detection isn't especially important. VLM3 at its best is controlled by humans. It's a four-player light performance instrument, not a beat-detecting visualisation plugin.
But beat detection isn't especially important. VLM3 at its best is controlled by humans. It's a four-player light performance instrument, not a beat-detecting visualisation plugin.
Jedburgh
It's all about trying to work out what the fuck is going on.
It's all about trying to work out what the fuck is going on.


