Mini update

Nostalgia ain't what it used to be...
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Whiteball
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Re: Mini update

Post by Whiteball »

Jamesac wrote:
Markie wrote:
Whiteball wrote:Come on Giles hurry up with that audio :D :D

Must say I like it, but did get cuaght out by the diagonal movement and occasional turn that flung me into the flowers unexpectedly.

Top stuff!
And how are you running the game? I'm completely lost lol
I tossed the zip file into the ROMs directory of MAME. Seeing as it was named Scramble I chose Scramble from the MameUI games list and ran that. It grumbled a bit about the ROM being wrong but then ran it with no complaints.
I use RetroArch and select Mame 2016 core to run it and it worked without complaint!
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Re: Mini update

Post by gilesgoat »

Whiteball wrote:
Jamesac wrote:
Markie wrote:
Whiteball wrote:Come on Giles hurry up with that audio :D :D

Must say I like it, but did get cuaght out by the diagonal movement and occasional turn that flung me into the flowers unexpectedly.

Top stuff!
And how are you running the game? I'm completely lost lol
I tossed the zip file into the ROMs directory of MAME. Seeing as it was named Scramble I chose Scramble from the MameUI games list and ran that. It grumbled a bit about the ROM being wrong but then ran it with no complaints.
I use RetroArch and select Mame 2016 core to run it and it worked without complaint!
Ah "in the background of things" and I have MANY to finish TODAY ! .. "The audio been completed" .. all the little things been "filed up" we just need me and ox to put things together and release a final ROMset.

It's been for me quite "a small experience" to do something audio with that AY, for as silly as it can seem "there are many small details to take into account" ( and for the 'next' game even more ), the AY is really "as basic as audio can get" so to make it sound a bit more nice needs a bit of extra work.

Anyway maybe this week end I dunno ( PS5 permitting :mrgreen: ) we'll finish the ROMs .. next step .. will be "making it work on the REAL HW" !
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Re: Mini update

Post by gilesgoat »

As usual "I cannot say you anything" .. except that "it's all still going" in fact it's going pretty good I made "almost a total remake" of our "game engine" to make it "more easy to port stuff/develop simultaneously" for N ( different ) platforms.

I cleaned/still cleaning up "a lot of old junk" and even tried to make the whole thing "in a more general/open way" I mean "easier to modify/support different games".

"The problem" with the game we are working on now is that REALLY "can't make any screenshot/show anything" because .. becuase "it's SO PARTICULAR" that the moment you'll see it someone would go "AHA THAT'S THE THING!" .. so we can't do it.

Likewise to describe it "too much" as it's so particular "would give it away".

The things I can say is that "it has a very interesting game mechanics" which I don't think "it's been used many times" actually probably "almost never except maybe a couple of games ??" .. Jeff managed to "blend" "this and that and the other" in a very interesting way so it's like "yes there's something to shoot at" .. but there's LOT MORE to it ..

As usual "you can play it very casually and have fun" but it gets LOT more interesting when you'll start playing it with more reasoning a bit like "a chess game where you could just starting to play knocking the other pieces off and scoring something OR play chess for real and score something totally else" :mrgreen:

Also "a very unique LS look" and definitely one of those things "different from the standard approach where you have 3d/2d models that you animate/put somewhere" .. let's say .. "there's quite a bit of dynamically procedurally generated stuff" that is not "just graphics" but "it's part of the game mechanics too".

Also .. "Jeff went wild with the sound" .. and I will NOT say more because "that's another big surprise" the way the sound works/is used in this game.

All and all "it's really coming out something unique" definitely "something you never seen before", it's bananez :lol: :lol: :lol:
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Deckard
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Re: Mini update

Post by Deckard »

it's bananez
New Rare shoot em up ?

Donkey Kong goes crazy ape with 3 llamas and a machine gun ? :lol:
Now with a new Mac Mini Pro so dont judge me !
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Re: Mini update

Post by mb3018 »

Alright sounds good
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Little stoned kiwi
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Re: Mini update

Post by Little stoned kiwi »

gilesgoat wrote:it's bananez
I knew it!
If they think you're crude, go technical; if they think you're technical, go crude. I'm a very technical boy.
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Re: Mini update

Post by WiteWulf »

Thanks for the update Giles, still got no idea what to expect :D
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Re: Mini update

Post by VNVObit »

Deckard wrote:
it's bananez
New Rare shoot em up ?

Donkey Kong goes crazy ape with 3 llamas and a machine gun ? :lol:
:lol:

waiting patiently :D
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Stephen
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Re: Mini update

Post by Stephen »

Sounds like another "must have".
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Re: Mini update

Post by gilesgoat »

Stephen wrote:Sounds like another "must have".
"It's something you never seen before" ..

"It combines elements of XXXX with YYYY and ZZZZ and others" ..

"It cannot be shown, not even a screenshot, not even a partial one because it would be too revealing" ..

"Of course it's Yak's personal twist on it with lot of added elements" ..

"It's been greately expanded from its original concept" ..

"It has a very interesting game mechanics" ..
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Re: Mini update

Post by Whiteball »

gilesgoat wrote:
Stephen wrote:Sounds like another "must have".
"It's something you never seen before" ..

"It combines elements of XXXX with YYYY and ZZZZ and others" ..

"It cannot be shown, not even a screenshot, not even a partial one because it would be too revealing" ..

"Of course it's Yak's personal twist on it with lot of added elements" ..

"It's been greately expanded from its original concept" ..

"It has a very interesting game mechanics" ..
All the usual excellent Llamasoft things then. Lovely.

Soon me hopes :D
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Re: Mini update

Post by Markie »

Been a long haul getting it out though, thats the issue, almost too long ...
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Re: Mini update

Post by Markie »

Markie wrote:Been a long haul getting it out though, thats the issue, almost too long ...
In so many ways I miss the old days, the Commodore times, 6-8 week dev time and we are still playing those games today.
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Re: Mini update

Post by gilesgoat »

Markie wrote:
Markie wrote:Been a long haul getting it out though, thats the issue, almost too long ...
In so many ways I miss the old days, the Commodore times, 6-8 week dev time and we are still playing those games today.
The game, game speaking is technically "almost complete" it's I think more at the "refinement phases".

I almost completed the "porting" on 3 different architectures I have 3 more to go.

There are some "requirements" plus it's not easy to make "something that satisfies ALL the expectations" 8)
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TheHighlander
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Re: Mini update

Post by TheHighlander »

I'm going to sneak in two requests:

- allow player to selectively ignore inputs from controllers that are connected

- fix framerate when in full screen

:cow:
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