I use RetroArch and select Mame 2016 core to run it and it worked without complaint!Jamesac wrote:I tossed the zip file into the ROMs directory of MAME. Seeing as it was named Scramble I chose Scramble from the MameUI games list and ran that. It grumbled a bit about the ROM being wrong but then ran it with no complaints.Markie wrote:And how are you running the game? I'm completely lost lolWhiteball wrote:Come on Giles hurry up with that audio![]()
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Must say I like it, but did get cuaght out by the diagonal movement and occasional turn that flung me into the flowers unexpectedly.
Top stuff!
Mini update
Re: Mini update
- gilesgoat
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Re: Mini update
Ah "in the background of things" and I have MANY to finish TODAY ! .. "The audio been completed" .. all the little things been "filed up" we just need me and ox to put things together and release a final ROMset.Whiteball wrote:I use RetroArch and select Mame 2016 core to run it and it worked without complaint!Jamesac wrote:I tossed the zip file into the ROMs directory of MAME. Seeing as it was named Scramble I chose Scramble from the MameUI games list and ran that. It grumbled a bit about the ROM being wrong but then ran it with no complaints.Markie wrote:And how are you running the game? I'm completely lost lolWhiteball wrote:Come on Giles hurry up with that audio![]()
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Must say I like it, but did get cuaght out by the diagonal movement and occasional turn that flung me into the flowers unexpectedly.
Top stuff!
It's been for me quite "a small experience" to do something audio with that AY, for as silly as it can seem "there are many small details to take into account" ( and for the 'next' game even more ), the AY is really "as basic as audio can get" so to make it sound a bit more nice needs a bit of extra work.
Anyway maybe this week end I dunno ( PS5 permitting
Giles the billy goat
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Re: Mini update
As usual "I cannot say you anything" .. except that "it's all still going" in fact it's going pretty good I made "almost a total remake" of our "game engine" to make it "more easy to port stuff/develop simultaneously" for N ( different ) platforms.
I cleaned/still cleaning up "a lot of old junk" and even tried to make the whole thing "in a more general/open way" I mean "easier to modify/support different games".
"The problem" with the game we are working on now is that REALLY "can't make any screenshot/show anything" because .. becuase "it's SO PARTICULAR" that the moment you'll see it someone would go "AHA THAT'S THE THING!" .. so we can't do it.
Likewise to describe it "too much" as it's so particular "would give it away".
The things I can say is that "it has a very interesting game mechanics" which I don't think "it's been used many times" actually probably "almost never except maybe a couple of games ??" .. Jeff managed to "blend" "this and that and the other" in a very interesting way so it's like "yes there's something to shoot at" .. but there's LOT MORE to it ..
As usual "you can play it very casually and have fun" but it gets LOT more interesting when you'll start playing it with more reasoning a bit like "a chess game where you could just starting to play knocking the other pieces off and scoring something OR play chess for real and score something totally else"
Also "a very unique LS look" and definitely one of those things "different from the standard approach where you have 3d/2d models that you animate/put somewhere" .. let's say .. "there's quite a bit of dynamically procedurally generated stuff" that is not "just graphics" but "it's part of the game mechanics too".
Also .. "Jeff went wild with the sound" .. and I will NOT say more because "that's another big surprise" the way the sound works/is used in this game.
All and all "it's really coming out something unique" definitely "something you never seen before", it's bananez

I cleaned/still cleaning up "a lot of old junk" and even tried to make the whole thing "in a more general/open way" I mean "easier to modify/support different games".
"The problem" with the game we are working on now is that REALLY "can't make any screenshot/show anything" because .. becuase "it's SO PARTICULAR" that the moment you'll see it someone would go "AHA THAT'S THE THING!" .. so we can't do it.
Likewise to describe it "too much" as it's so particular "would give it away".
The things I can say is that "it has a very interesting game mechanics" which I don't think "it's been used many times" actually probably "almost never except maybe a couple of games ??" .. Jeff managed to "blend" "this and that and the other" in a very interesting way so it's like "yes there's something to shoot at" .. but there's LOT MORE to it ..
As usual "you can play it very casually and have fun" but it gets LOT more interesting when you'll start playing it with more reasoning a bit like "a chess game where you could just starting to play knocking the other pieces off and scoring something OR play chess for real and score something totally else"
Also "a very unique LS look" and definitely one of those things "different from the standard approach where you have 3d/2d models that you animate/put somewhere" .. let's say .. "there's quite a bit of dynamically procedurally generated stuff" that is not "just graphics" but "it's part of the game mechanics too".
Also .. "Jeff went wild with the sound" .. and I will NOT say more because "that's another big surprise" the way the sound works/is used in this game.
All and all "it's really coming out something unique" definitely "something you never seen before", it's bananez
Giles the billy goat
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- Deckard
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Re: Mini update
New Rare shoot em up ?it's bananez
Donkey Kong goes crazy ape with 3 llamas and a machine gun ?
Now with a new Mac Mini Pro so dont judge me !
Re: Mini update
Alright sounds good
- Little stoned kiwi
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Re: Mini update
I knew it!gilesgoat wrote:it's bananez
If they think you're crude, go technical; if they think you're technical, go crude. I'm a very technical boy.
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Re: Mini update
Thanks for the update Giles, still got no idea what to expect 
:::G:::
PSN: WiteWulf
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Steam: WITEWULF66
PSN: WiteWulf
Switch: SW-3941-2878-7584
Steam: WITEWULF66
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Re: Mini update
Deckard wrote:New Rare shoot em up ?it's bananez
Donkey Kong goes crazy ape with 3 llamas and a machine gun ?
waiting patiently
"England is funny, but sometimes she scares me"
Tony Wakeford
My avatar is the cover of Tower of Babel's first single
"Sky is not roof, Earth is not bottom, the world is not yours, you are the world's" from Brown by Grotus
Tony Wakeford
My avatar is the cover of Tower of Babel's first single
"Sky is not roof, Earth is not bottom, the world is not yours, you are the world's" from Brown by Grotus
Re: Mini update
Sounds like another "must have".
- gilesgoat
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Re: Mini update
"It's something you never seen before" ..Stephen wrote:Sounds like another "must have".
"It combines elements of XXXX with YYYY and ZZZZ and others" ..
"It cannot be shown, not even a screenshot, not even a partial one because it would be too revealing" ..
"Of course it's Yak's personal twist on it with lot of added elements" ..
"It's been greately expanded from its original concept" ..
"It has a very interesting game mechanics" ..
Giles the billy goat
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"Baa"
Re: Mini update
All the usual excellent Llamasoft things then. Lovely.gilesgoat wrote:"It's something you never seen before" ..Stephen wrote:Sounds like another "must have".
"It combines elements of XXXX with YYYY and ZZZZ and others" ..
"It cannot be shown, not even a screenshot, not even a partial one because it would be too revealing" ..
"Of course it's Yak's personal twist on it with lot of added elements" ..
"It's been greately expanded from its original concept" ..
"It has a very interesting game mechanics" ..
Soon me hopes
Re: Mini update
Been a long haul getting it out though, thats the issue, almost too long ...
Re: Mini update
In so many ways I miss the old days, the Commodore times, 6-8 week dev time and we are still playing those games today.Markie wrote:Been a long haul getting it out though, thats the issue, almost too long ...
- gilesgoat
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Re: Mini update
The game, game speaking is technically "almost complete" it's I think more at the "refinement phases".Markie wrote:In so many ways I miss the old days, the Commodore times, 6-8 week dev time and we are still playing those games today.Markie wrote:Been a long haul getting it out though, thats the issue, almost too long ...
I almost completed the "porting" on 3 different architectures I have 3 more to go.
There are some "requirements" plus it's not easy to make "something that satisfies ALL the expectations"
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- TheHighlander
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Re: Mini update
I'm going to sneak in two requests:
- allow player to selectively ignore inputs from controllers that are connected
- fix framerate when in full screen

- allow player to selectively ignore inputs from controllers that are connected
- fix framerate when in full screen
The Highlander
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https://www.youtube.com/c/TheHighlander71



