What would signify the arrival of the next games gen 4 you?

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pasquinelli
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Post by pasquinelli »

i want to see games with a lot of imagination. i want to be able to act in the game and have the environment react in ways i wouldn't expect.
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super charlie
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Post by super charlie »

What would i like to see in the next gaming generation?

you lot have suggested loads of stuff, i dont mind hyperrealism, i dont mind cell shading, i dont mind silly physics or sensible physics, i like good graphics, i like games that suit there graphic style, i like to be able to interact with every thing that looks interesting, i dont like to be dissapointed with aspects which should be simple, i dont like the controls to be unconfigurable (left handed halo control nightmare in every fps released since, bring back n64 turok style controls on consoles), i dont like games that do stupid things and expect me to accept them, i enjoy linear games and i enjoy openended free form games.

so what do i want? i suppose looking a what ive just written, i want to play games that are as good as they look, and not get pissed off with games thatlook great and play like shite.


oh, and i want duke nukem forever.

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Mir
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Post by Mir »

Bara'dur was CG - they thought about doing a model shot, but it was just too complex, and they did not want to risk a one shot deal (i.e. if it looked shit, bye bye model :)) So, CG was the only real way to go...

On the subject of what is next Gen, I would have to say A.I. and physics.

Now ironically, both of these features eventually will signal the death of the current fad of pre-scripting big scenes in games, as the NPC, and environments will become more free form. You do something to an NPC, that NPC walks off in a huff, tells its virtual mates, who then hunt you down for a little chat :) You direct a weapons blast towards a building, which then sports a new window... Thus annoying the owner of the building, who chats to his mates, who hunt you down for a little chat :)

The more complexity you can write into the basic game engine, the less work you have to do on making a game, as the player then shapes the environments into the game they want to play.

Obviously this complexity is only possible with powerful CPU to run it, and a nice handly large storage medium nearby...

The thing I personally would 'like' to see, is strangely enough what Sony promised for the PS2, and that is Emotion in games - like novels, characters - NPC, and PC that you actually care about, and who appear to be more than just cannon fodder.

I do agree with the crowd thread, but see that as a add-on to the increased requirement for A.I. rich environments, as the games become more dynamic.
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Post by rowan »

When I find a game that captivates me for more than between 2 and 7 days :oops:

When I get a frame rate that doesn't choke ANYWHERE

When I can afford to have the PC on in summer for over an hour without sweating like a crack addict.

Crowds sound cool but I'd turn them off instantly in the vain hope of extra FPS..

I will say when I got the leaked Doom3 alpha (2 years ago now?) it really did look WWWWAAAYYYY superior to anything else I'd seen. I didn't care that it was averaging about 12fps, I was absolutely staggered at how far in advance it seemed to be to everything else, and it was actually running on my PC!
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Mir
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Post by Mir »

I think when I need an NPC's help on a task, and I have to build some form of friendship with said NPC in order to gain assistance, and that NPC turns around and tells me that it cannot be arsed to help me as it has better things to do. Then I will be playing a Next Gen title :)

regardless of the hardware it is sitting on...

:)
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Post by teamonkey »

Mir wrote:that NPC turns around and tells me that it cannot be arsed to help me as it has better things to do.
...And you can threaten to shoot it in the knee caps if it doesn't help. Instead of screaming it helps you grudgingly until it can get away and call the police. Later on you can see that same NPC being councelled for trauma.
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Post by Ely »

I'm having trouble thinking what to put in here :?:? I think we need to ask ourselves why we play games. Is it for escapism or more a social thing perhaps. I think all this talk of Realism is very much a double edge sword as well, jeez the graphics we have now are fine, can we concentrate on the other things please ??
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Mir
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Post by Mir »

Not really bothered about realistic graphics - just eats up artists and makes publishers happy :)

I want depth...

And the smallest of games, can have oceanic depth if the development team does its home-work...
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Mir
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Post by Mir »

...And you can threaten to shoot it in the knee caps if it doesn't help.


Depends on how good the collision detection is :)
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Post by limb_clock »

I want more ideas that cannot be made with the current hardware. HOr example, i'd like to see a handheld game, with motion tracker, the more you walk, the more ammo you got or something. But the thig is that most of the companies are afraid of doing new ideas. OH well..... let's wat and see.
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Mir
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Post by Mir »

It is not that developers do not want to develop new ideas, it is more a case of publishers not wishing to take a risk on a different idea, when they can have a GTA clone for the same money...

Sad eh?
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Post by limb_clock »

Mir wrote:It is not that developers do not want to develop new ideas, it is more a case of publishers not wishing to take a risk on a different idea, when they can have a GTA clone for the same money...

Sad eh?
but if the clone would have changes to the original gameplay, and madde more action like, like dropping bombs and freezing time, it could be better! Also, effects used could be interactive as well!
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Mir
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Post by Mir »

Well yes, and this at present is how games are developed, take a sucessful game, and stick bells on it... and mostly it is working - games are shifting units..

But the market is getting rather stale...

Someone needs to do something outside of the box, and for it to do well enough to kick start the market in a new direction...
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Post by limb_clock »

Mir wrote:Well yes, and this at present is how games are developed, take a sucessful game, and stick bells on it... and mostly it is working - games are shifting units..

But the market is getting rather stale...

Someone needs to do something outside of the box, and for it to do well enough to kick start the market in a new direction...
i think that the sad thnig is that people like me HAVE ideas, but because of lack of programming skills, we can't make them reality, although we may have all the other areas done.
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Mir
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Post by Mir »

I think those people are called Designers mate :)
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