about making things realistic, depends what you mean, games are meant to take u to fantasy worlds to do unreal things, if yak's games were developed by the suits at all the big companies now we'd end up with lama breeding simulators with bump mapped and reactive fur on the lama's and not revenge etc.....soooooooo i dont think realism is the key except in certain types of games (ie private detective adventure in 50s new york or soldier in a war). i dont want a carbon copy of my own shopping mall rendered perfectly with particle effects for the escalotors i want a world filled with dragons that i cant get on the bus to go and experience myself in town otherwise wots the point, people forget the fun and the wacky gameworlds now that we all have 3D power.
AI...we need a massive leap in AI technology for controlling and interacting with game characters in a game world... even something as simple as a formula 1 game cant reproduce the driving style of Senna, so if i cant drive a formula one car against what is a digital version of Senna (and any other driver) then im not really achieving anything other than playing dodgems+qualifying laps. so yes people or beings in games must act in an intelligent and believable way. if i speak to a character in a game i want basic intelligence to show and not just some conditions and codes executed on the state of those conditions, not much better than old vic20 games really is it? (same principle just a hell of a lot more gfx/sound/data arrays nowadays having algos applied to them)
Graphics....i dont really care how many pixels are shifted and how many colours, i want something approaching reality not approaching a DVD copy of sport replays or films shown on a 2d flat screen. this is not where we all wanted to be as kids when we were playing wacky games in blocky 16 colour screens is it?. i want a headset or something so i can sit on the camel in revenge and when i look around i see a world where me and my camel are existing in, i want the daydreams and whacky thoughts of jeff which inspired him to write that game brought to life. anyone who argues this is not neccessary isnt really a fanatic about games. ive been to imax and those places in theme parks where they play a clip of the helicopter view of the empire state building and its circiling it on huge screens that cover your entire field of vision, the same clip on a nex gen system must make me feel just as afraid of heights or nauseous as the copter spins round. infact imagine choplifter remade?
sound is critical, dynamic soundtracks i can live without, who cares, as long as its moody and suitable as a film soundtrack then great but if anything game soundtracks arent real world events, except maybe elevator music in the shopping centre/mall. sound effects tho is critical, but in a way with AC3 realtime sound effects on XBOX and high end SFX cards its pretty much there, given the right kind of surround sound playback to put over your ears (not sure how well this technology has progressed) would be plenty good enough to render every sound in a 3d spacial manner in a game world which when couple with a few bears and some realisticly workin headset would pull you into the game. forget about touch and smell...sound and vision will do me for now, i want to feel like im in a real castle and sound and vision can go a long way to doing that if its immersive.
a joystick in my hand aint gonna cut it with all of the above so some way of translating your input to the game is essential, i want to talk to the characters not press the blue button to continue the convo with them, and i want to use my hands to do things, again dont know how well VR glove technology has come along but it must literally be a glove, i dont want to feel like im wearing a plastic gauntlet!!
imagine wot it would be like if there was such a version of jet set radio future remade on nex gen hardware, thats not a real world but you could populate it with intelligent characters anyway, you could really feel like you were skatin on them flyovers in the market square with the right inputs, and audio visual gear to convey your actions in the game world, and thats what its all about, an alternate reality where you can have fun, not staring at a lightbox peepshow view of some gameworld, thats like living your whole life with binoculars superglued to your eyes....bad!!!
many people are going off games, because its basically the same shit different resolution going on, whoopee doo colin mcrea 4 is great but it doesnt even have a widescreen mode and im still lookin at a box.....this is not an escape to an alternate reality where i am the world rally champion, just a new toy to pass the time with when the g/f pisses me off ;o) i want the next jump...we had colour and sound (from mono) then animated action in 2d to various levels of sophistication, then we had the 3d rendered worlds and now nothing is on the horizon, the next step is i want to be IN the game not watching from the outside like a voyuer, and reality sucks thats why we play games anyway so i dont want simcity nex gen games either thankyou. but as someone has said allready the money involved in making just one game on this level will kill the individuality which made 8-bit gaming special, a game made from a team of 1000 people and project managed to billions of pounds/dollars will have no soul so maybe the best has come to pass and gaming life is just evolutionary in gradual insignificant steps
a company once did try to change things to increase the reality slightly, look at it came from the dessert by cinemaware on the amiga then get a look at the pc-engine CD version, and that was nearly 16 years ago now!! i dont really care if its rendered or streamed if its on a monitor its not real end of story, best we can hope for then is fifa 2008 will look identical to euro 2008 transmitted on your telly, so wot who cares by then ill find somethin else to pass the time with ;o) maybe the nex gen is setting fire to my consoles and getting a decent sports car rather than playing outrun4 eh??
but i bet not even PS6 or Xbox5 will have anything like the input or output peripherals needed to make gameing truelly submersive its all about profit not so much fun or breaking technology barriers in the way we play games as opposed to wot we see or hear on our lightboxes
imagine gaming as ive described, with 100s of people wordwide sharing your gameworld too, but its so advance you cant tell the real people from the game world generated characters on your console...thats the utopian dream of gaming
respect





