.

What might have been...
Post Reply
User avatar
dtj
Baaaaaa!
Baaaaaa!
Posts: 3961
Joined: Fri May 10, 2002 1:17 am 0
Location: New Dark Age, USA
Contact:

Post by dtj »

Yank, click "VLM" below.

Yak is not messed up. He (and others here) simply see things in an entirely different way. One might describe it as the perception of the mathematics of nature. I can't clarify that for you, sadly. You'll know it when you see it.

The answers are all here. :wink:

ps - welcome!
SCI-FI: The Rise and Fall of Shimmerism | MUSIC: Distance to Jupiter | PLAYING: Electroplankton (DS), TimeSplitters 3 (GCN)
Yank
Baa!
Baa!
Posts: 29
Joined: Sun Feb 02, 2003 10:22 pm 0

Post by Yank »

So is VLM some kind of music visualization thing? Thank you for the welcome.
User avatar
dtj
Baaaaaa!
Baaaaaa!
Posts: 3961
Joined: Fri May 10, 2002 1:17 am 0
Location: New Dark Age, USA
Contact:

Post by dtj »

Yank wrote:So is VLM some kind of music visualization thing? Thank you for the welcome.
Put simply, VLMs are performance instruments - a tool for creating video art, otherwise known as a "light synthesizer." These tools not only respond to music, but also respond to human input; the output of a VLM is a hybrid of the two (i.e, your input, and the the music being processed).
SCI-FI: The Rise and Fall of Shimmerism | MUSIC: Distance to Jupiter | PLAYING: Electroplankton (DS), TimeSplitters 3 (GCN)
Yank
Baa!
Baa!
Posts: 29
Joined: Sun Feb 02, 2003 10:22 pm 0

Post by Yank »

OK, so is Unity gonna be some kind of VLM+game? I'm just wondering how the gameplay fits in exactly.
Dave
Baaaaaaa!
Baaaaaaa!
Posts: 8035
Joined: Mon Apr 22, 2002 6:35 pm 0

Post by Dave »

:twisted:
Last edited by Dave on Sat Apr 24, 2004 7:21 pm 0, edited 1 time in total.
DeimoS
Posts: 2
Joined: Sun Feb 09, 2003 8:11 pm 0
Location: UK

Post by DeimoS »

First of all I would like to say I'm new at this, so please dont give me any shit for my "newbee" questions. I would also like to give my best wishes and respect to the Yak.

Now, Is Unity VLM-3? and are we likly to see Unity on the X-box where [God willing] we could import our own music?
User avatar
Mayhem
Sheepie Whore
Sheepie Whore
Posts: 12572
Joined: Mon Apr 29, 2002 3:06 pm 0
Location: Londonish
Contact:

Post by Mayhem »

Unity not = VLM3. VLM3 is the next in the line of lightsynth jobbies from Jeff to put it one way. He is currently testing out the GC's hardware and putting visual effects he likes into VLM3. Unity will probably look similar... we will just have to wait and see. But it will be a proper game, not just a lightshow...
Lie with passion and be forever damned...

Xbox: Mayhem64
User avatar
PVB
Sheepie Whore
Sheepie Whore
Posts: 32542
Joined: Mon Apr 22, 2002 10:16 pm 0
XBL Gamertag: PVBuk
PSN: PVBuk
Location: Medway, U.K.

Post by PVB »

DeimoS wrote: <snip>...and are we likly to see Unity on the X-box where [God willing] we could import our own music?
We'll have to wait and see I suppose, but I doubt it.
User avatar
Elizian
Baaaaaaa!
Baaaaaaa!
Posts: 7071
Joined: Tue Apr 23, 2002 11:20 am 0
Yahoo Messenger: niimaur
Location: SE Northumberland
Contact:

Post by Elizian »

DeimoS wrote:First of all I would like to say I'm new at this, so please dont give me any shit for my "newbee" questions. I would also like to give my best wishes and respect to the Yak.
Welcome, DeimoS, to the :fluffy: fluffiest :fluffy: forum :fluffy: in town :camel: Have no fear ... we ain't got any shit here (unless you count the WHORING FOR SHEEP thread!) :lol:

DeimoS wrote:Now, Is Unity VLM-3? and are we likly to see Unity on the X-box where [God willing] we could import our own music?
VLM-3 is the result of Yak "playing" with the GameCube Dev Kit to see what it can do. The results of this work will form an integral part of Unity. It is unknown whether VLM-3 will be a stand-alone product or whether it will be ported to the Ox-Box.
Last edited by Elizian on Sun Feb 09, 2003 11:21 pm 0, edited 1 time in total.
ASCII a silly question ... get a silly ANSI - Bog
User avatar
moobaa
Sheepie Whore
Sheepie Whore
Posts: 16118
Joined: Sun Sep 29, 2002 8:08 am 0
XBL Gamertag: petee moobaa
PSN: moobaa
Location: Sydney, Australia

Post by moobaa »

DeimoS wrote:First of all I would like to say I'm new at this, so please dont give me any shit for my "newbee" questions.
No shit for newbies here, DeimoS...

Just a big fluffy welcome!! :D

:fluffy: :fluffy: :fluffy:
Yank
Baa!
Baa!
Posts: 29
Joined: Sun Feb 02, 2003 10:22 pm 0

Post by Yank »

I got it! Hook your internet connection to your Cube like a lan thing, and then like download mp3s onto your game. Ok, that would be too complicated, but we need to do sumthin to put our own music in.
Shammer
Posts: 20
Joined: Thu Jan 30, 2003 8:55 pm 0
Location: Up In Hizzy

Post by Shammer »

I'm sort of wondering whether this here would work:

Assuming your system has the capabilities, would Unity/VLM3 be music-independent enough that you could simply have music playing that YOU can hear, but isn't going through the GC? I mean, from what I've heard, VLM3 was being controlled in toto by 4 humans. Maybe there was still some beat detection going on - I'm not sure. If that's the case, though, and Unity is similar enough to VLM3 in terms of visuals control just selecting music similar in style to the level's 'feel' and playing it on your stereo might work to some extent. Of course, it might not. I really don't know - just throwing it out there.

Even if it wouldn't work for Unity, would it work for a theoretical VLM3 Gamecube release?
GUHH! Right in the gutball!
User avatar
dtj
Baaaaaa!
Baaaaaa!
Posts: 3961
Joined: Fri May 10, 2002 1:17 am 0
Location: New Dark Age, USA
Contact:

Post by dtj »

Shammer wrote:I'm sort of wondering whether this here would work:

Assuming your system has the capabilities, would Unity/VLM3 be music-independent enough that you could simply have music playing that YOU can hear, but isn't going through the GC? I mean, from what I've heard, VLM3 was being controlled in toto by 4 humans. Maybe there was still some beat detection going on - I'm not sure. If that's the case, though, and Unity is similar enough to VLM3 in terms of visuals control just selecting music similar in style to the level's 'feel' and playing it on your stereo might work to some extent. Of course, it might not. I really don't know - just throwing it out there.

Even if it wouldn't work for Unity, would it work for a theoretical VLM3 Gamecube release?
Yak has already publicly stated that beat detection in VLM-3 is currently akin to the "tap" function on most music sequencers - that is, you tap along with the beat until the VLM gets the BPM...
SCI-FI: The Rise and Fall of Shimmerism | MUSIC: Distance to Jupiter | PLAYING: Electroplankton (DS), TimeSplitters 3 (GCN)
DeimoS
Posts: 2
Joined: Sun Feb 09, 2003 8:11 pm 0
Location: UK

Post by DeimoS »

Thanx for the nfo.

Looks like I'm gonna have a reason to playing my GameCube when Unity comes out, I can wait [gonna have to].

+ Thanx for the welcome.
Lockmist
Posts: 1
Joined: Sat Feb 15, 2003 11:05 pm 0

Post by Lockmist »

Regarding the issue of imports - Freeloader just landed (18 quid), against all my expectations, so if Unity gets released in the US first, I will import it. I already own a Cube, have been a yak addict for some time, really enjoyed T2K and am looking forward to Unity with bated breath... even if I'm not really sure what it's going to be like just yet.

Is Lionhead going to be giving AI support, maybe? Who knows?

It should be worth the wait, almost whatever it turns out to be. They only let you drink it when it's ready...
Post Reply