Everything to do with our favourite pastime! Reviews, recommendations, sells/swaps, problems etc. Whether they are on the latest consoles, arcade or retro classics. It's not the winning or losing, we came to play!
Flabio wrote:I shouldnt' be so flippant, even when I'm drunk. Was just picking up on Giles saying "thanks to those so big you didn't see unity" in reply to someone saying Lionhead was big...
Mr Meow wrote:I hate short game simple because its feels like a whizz.
Simple answer - don't play them. There's more than enough out there for all tastes.
anyway, how do you define "short"? what if I give you a game where the experience of playing it is different every time, where even if you finished all the "levels" (if I decide there should be an end) you still want to play because it feels good?
In fact a game which has no replay value, which when you've taken one path through it is just discarded as "done", strikes me as *fearfully* retro. Even if it takes 40 hours, if 40 hours is all you get, what's the fun in that?
I want people to return to my games because they become engaged with a thing of beauty, not just to go through some sequence of steps and then chuck it away.
And maybe that's part of why you don't understand even one bit what I'm trying to do.
Sir_LANs-a-lot wrote:
Can we moo-ve the fuck on now and restore this thread to it's intended topic.
I'm nearly finished Cloning Clyde. The last two levels are a right bugger though!
i'm going to play it on hard mode next for a laugh!
Last edited by MrsSnake on Fri Jul 21, 2006 11:39 pm 0, edited 1 time in total.
And though you're gone, you're with me every single day believe me
When someone you love becomes a memory, the memory becomes a treasure
(\ /)
( . .)
c('')('')
Anyway: I love XBLA. Rarely get to play much xbox these days bit I'm going to make time for it this weekend. Not checked out the new platformer yet but looking forward to trying the demo .
Yak wrote:Anyway: I love XBLA. Rarely get to play much xbox these days bit I'm going to make time for it this weekend. Not checked out the new platformer yet but looking forward to trying the demo .
Yak wrote:Anyway: I love XBLA. Rarely get to play much xbox these days bit I'm going to make time for it this weekend. Not checked out the new platformer yet but looking forward to trying the demo .
Yak wrote: what if I give you a game where the experience of playing it is different every time, where even if you finished all the "levels" (if I decide there should be an end) you still want to play because it feels good?
In fact a game which has no replay value, which when you've taken one path through it is just discarded as "done", strikes me as *fearfully* retro. Even if it takes 40 hours, if 40 hours is all you get, what's the fun in that?
I want people to return to my games because they become engaged with a thing of beauty, not just to go through some sequence of steps and then chuck it away.
And maybe that's part of why you don't understand even one bit what I'm trying to
Then I would think that you were a crap game designer/programer. Oblivion wasn't repetive. I think of at least 100 games that are not. You don't need to be repetive to create a long game. If going to make short games that are ten hours long change the price. don't charge full price, is all I'm saying.
Yak wrote:way, how do you define "short"?
Anything that is less than 15-20 hours.
.
Last edited by Mr Meow on Fri Jul 21, 2006 11:45 pm 0, edited 1 time in total.
Last edited by MrsSnake on Fri Jul 21, 2006 11:45 pm 0, edited 1 time in total.
And though you're gone, you're with me every single day believe me
When someone you love becomes a memory, the memory becomes a treasure
(\ /)
( . .)
c('')('')