Official Nintendo Fanboy Smugness & Gloating Thread

Inane baanter or words of wisdom - you decide...
Post Reply
User avatar
GrapeApe
Baaaa!
Baaaa!
Posts: 661
Joined: Sat May 13, 2006 12:21 pm 0
Location: Yamshire, on the outskirts of Brummigem

Post by GrapeApe »

The graphics look fine on all these screenies. I dont know, Im working on next-gen stuff..Im a total zbrush whore at the mo' but I hate normal mapping. It works great on things like dinsoaurs and fantasy type creatures but if its over done it makes games look like a specular-plastic mess. The consoles can draw more polys now, lets see something really artistic and less "real life", lets get some style back into games.
User avatar
grue
Baaaaaaa!
Baaaaaaa!
Posts: 9178
Joined: Sun Jan 18, 2004 1:33 pm 0
Location: Greece
Contact:

Post by grue »

GrapeApe wrote:The graphics look fine on all these screenies. I dont know, Im working on next-gen stuff..Im a total zbrush whore at the mo' but I hate normal mapping. It works great on things like dinsoaurs and fantasy type creatures but if its over done it makes games look like a specular-plastic mess. The consoles can draw more polys now, lets see something really artistic and less "real life", lets get some style back into games.
Amen! :D
Seriously, the most beautiful game this (last) generation for me has been Beyond Good & Evil. Not the highest polygon pusher but beautiful nonetheless. :)
Armed with a Cintiq+4+bless I'm off to fight bad taste!
Take a look at my art and t-shirts
User avatar
namor7
Baaaaa!
Baaaaa!
Posts: 1940
Joined: Mon Apr 11, 2005 8:56 am 0
Location: Seoul

Post by namor7 »

GrapeApe wrote:The graphics look fine on all these screenies. I dont know, Im working on next-gen stuff..Im a total zbrush whore at the mo' but I hate normal mapping. It works great on things like dinsoaurs and fantasy type creatures but if its over done it makes games look like a specular-plastic mess. The consoles can draw more polys now, lets see something really artistic and less "real life", lets get some style back into games.
Right on. Not that I hate normal mapping, I just like your angle ;)

Red Steel: Odd, but it's the first fps since HL2 that I've actually wanted to play. Purposely corny storyline, caricatured Yakuza tale, etc - I just think it looks fun :)

I guess there's a good chance that's because I'm not a first person shooter fan to begin with, though.
That wasn't Nintendo being "nice" - it was a Humanitarian effort ;)
You can say that again ;)
{{{"wicked is the witch that stands for nothing"}}}
User avatar
Bubba
Sheepie Whore
Sheepie Whore
Posts: 10013
Joined: Tue Apr 22, 2003 12:52 pm 0
XBL Gamertag: BubbaFatAss
PSN: BubbaFatAs
Location: Cambridge

Post by Bubba »

Anders wrote:It does look bland and generic. The controls will make or break this one, I reckon.
Funnily enough, the controls were said to be pretty awful in comparison to the rest, suffering from noticable Wiimote Lag. I think people will find it's far from the Megaton-lightgun-in-a-mote device that people were lead to believe it would be...

Cheers

Bubba
||Work || Flickr||
User avatar
Bubba
Sheepie Whore
Sheepie Whore
Posts: 10013
Joined: Tue Apr 22, 2003 12:52 pm 0
XBL Gamertag: BubbaFatAss
PSN: BubbaFatAs
Location: Cambridge

Post by Bubba »

grue wrote:Amen! :D
Seriously, the most beautiful game this (last) generation for me has been Beyond Good & Evil. Not the highest polygon pusher but beautiful nonetheless. :)
My big problem with this is that it is possible to get games beautiful (in the stylish sense of the word) *and* good to look at too. Look at something like Stranger's Wrath on the Xbox. Absolutely mind bogglingly pretty in places, zero load times from an engine tech point of view and dripping with Oddworld Style.

I've never seen this fascination with BG&E, pretty mediocre I thought :D Much better game (and use of the engine!) has got to be Prince of Persia: Sands of Time :)

But seriously, more games like Stranger's Wrath would be wonderful!

Cheers

Bubba
||Work || Flickr||
User avatar
A Black Falcon
Baaaaa!
Baaaaa!
Posts: 1276
Joined: Sun Feb 16, 2003 11:54 am 0
Location: Maine, USA

Post by A Black Falcon »

I've never seen this fascination with BG&E, pretty mediocre I thought
It was, and I don't understand that fasination either... but I'm sure I've talked about my issues with BG&E here before at length, and probably not just once. :) PoP... I haven't played those. Don't know why, I saw PoP: Sands of Time for pretty cheap plenty of times, but I just never quite got around to buying it...
My big problem with this is that it is possible to get games beautiful (in the stylish sense of the word) *and* good to look at too. Look at something like Stranger's Wrath on the Xbox. Absolutely mind bogglingly pretty in places, zero load times from an engine tech point of view and dripping with Oddworld Style.
That is, of course, the best, but such titles are the rare minority...
Fireballs would be fantastic...thats been missing from the 3D games.
He has to have the white/red suit too though.
Or how about the superball from Super Mario Land? That never returned... :)
User avatar
TFO
Baaaaaaa!
Baaaaaaa!
Posts: 6715
Joined: Thu Oct 03, 2002 3:31 pm 0
Location: The Dark Side of the Moor

Post by TFO »

Bubba wrote:Funnily enough, the controls were said to be pretty awful in comparison to the rest, suffering from noticable Wiimote Lag. I think people will find it's far from the Megaton-lightgun-in-a-mote device that people were lead to believe it would be...
This apparently had to do with Red Steel and not the Wii, and has now been fixed.
Wait and see I guess.
User avatar
Marius
Baaaaaa!
Baaaaaa!
Posts: 3095
Joined: Sat Jun 04, 2005 11:34 pm 0
Location: Oslo, Norway

Post by Marius »

grue wrote:
GrapeApe wrote:The graphics look fine on all these screenies. I dont know, Im working on next-gen stuff..Im a total zbrush whore at the mo' but I hate normal mapping. It works great on things like dinsoaurs and fantasy type creatures but if its over done it makes games look like a specular-plastic mess. The consoles can draw more polys now, lets see something really artistic and less "real life", lets get some style back into games.
Amen! :D
Seriously, the most beautiful game this (last) generation for me has been Beyond Good & Evil. Not the highest polygon pusher but beautiful nonetheless. :)
'

I would say psychonauts :)
User avatar
Samus
Baaaaa!
Baaaaa!
Posts: 1303
Joined: Fri Feb 27, 2004 11:08 am 0
Location: Finland

Post by Samus »

Bubba wrote:
Anders wrote:It does look bland and generic. The controls will make or break this one, I reckon.
Funnily enough, the controls were said to be pretty awful in comparison to the rest, suffering from noticable Wiimote Lag. I think people will find it's far from the Megaton-lightgun-in-a-mote device that people were lead to believe it would be...
Cheers

Bubba
:roll:

Makes me wonder again...

The "lag" had nothing to do with the hardware. They made a decision not to use a fixed cross hair system, and wanted to include the possibility to aim light gun style. The only thing that could be described as any kind of "lag" I can think of is that the viewpoint moves only when you move the Wiimote out of the "dead zone" in the middle of the screen.

Having said that, and having not tried the system myself (which many people actually liked), I'd think including a contact button (speculated a few pages back) that allows fixed crosshair ala most of the FPS's around would be perfect and potentially even better than M+KB. Best of both worlds. Looking forward to playing the game.
Justice Brothers.

"Almost! Too Relaxed!"
User avatar
Bubba
Sheepie Whore
Sheepie Whore
Posts: 10013
Joined: Tue Apr 22, 2003 12:52 pm 0
XBL Gamertag: BubbaFatAss
PSN: BubbaFatAs
Location: Cambridge

Post by Bubba »

An article linked to in this very thread I believe stated otherwise. It basically said that the lag was present in all games. Whether or not it is true I don't know, but the single source LEDs rather than the typical 2 bars used for absolute positioning lightguns could well mean that it does in fact work all the time on relative movement.

Cheers

Bubba

Edit: More on the lag, although not the article which tried to explain it: http://wii.ign.com/articles/715/715088p2.html
||Work || Flickr||
User avatar
disciple
Sheepie Whore
Sheepie Whore
Posts: 13941
Joined: Mon Oct 27, 2003 11:33 pm 0
XBL Gamertag: LiberMentis
PSN: Prime_Heretic
Location: Greenfield
Contact:

Post by disciple »

It's all a bit mixed and vague isn't it but yes I can imagine there is the potential for lag there..

wii-bar --> infra-red --> wii-controller --> calculate position --> bluetooth --> wii --> move cursor (or somesuch)

It is possible the lag was due to the addition the speaker and the bandwidth requirements for that.

It's even possible the lag was due to badly setup plasmas!!!

Just don't know, but one thing Nintendo have a good history with controller interface so I'm erring towards bugger all or minimal lag and not 1/4 second.
PS4 : Prime_Heretic
Steam: bitstorm
Elite Dangerous: Cmdr Britain
User avatar
Anders
Baaaaaaa!
Baaaaaaa!
Posts: 9692
Joined: Tue Feb 17, 2004 4:29 pm 0
Location: Sweden

Post by Anders »

disciple wrote:Just don't know, but one thing Nintendo have a good history with controller interface so I'm erring towards bugger all or minimal lag and not 1/4 second.
Same here, mostly because the Wii is all about the controls and thus I don't want to believe that Nintendo have screwed things up there. Without the controls, it's just a souped up Cube. :?
User avatar
Samus
Baaaaa!
Baaaaa!
Posts: 1303
Joined: Fri Feb 27, 2004 11:08 am 0
Location: Finland

Post by Samus »

Bubba, I'd like to see more of this lag stuff, especially concerning Red Steel, any links? All the reports I've read or the vids I've seen show no lag.

The one that you linked leads to this text:
Wii-mote Lag?

In that Zelda fishing video where we can see the Wiimote and the motions used to 'fish,' there seems to be a slight lag between when the motions are performed and when they happen on screen (especially the reeling in motion). Does this happen on all games that use the accelerometers?

DrNeroCF

Bozon Responds: Great observation. To answer you simply, yes there is a bit of a lag right now. When playing games like Wii Sports Baseball and Tennis, or as you said in Zelda there is definitely a slight delay. In Wii Sports Baseball there was a definite rhythm that had to be learned, though all it took for most players was a couple swings and they were instantly used to it. There's a bit of anticipation that has to be used when playing the sports games, but it really does deal with fractions of a second. It's important to note that this lag wasn't found in all games, and may simply be a few gameplay tweaks from perfection.


For Zelda, the slight delay is most likely from tilt function in the nunchuck as you suggested, since it isn't as much of a motion-sensing device as it is tilt control. It's hard to explain on paper, but imagine that the slight rotation of the left hand is what controls the reeling, not the actual motion of the entire arm. If that is indeed how the controller has been programmed for fishing, players might get the same result in just rotating their left wrist to reel, other than actually moving their whole hand. We'll just have to see as we near the final version. The main issue here is that the technology in the nunchuck is far less than that of the Wii-mote, so you run into additional issues.

Before running off to the boards it is very important to note that the lag is very small, working in fractions of a second. Casual gamers may not even notice it, though the hardcore crowd will commonly have the same reaction we did. It's there, but it's more of an observation than an issue. Also these are pre-release games, so there's still a ton of work ahead for developers.
In FPS games any noticeable lag between your actions and the crosshair movement would be worrying. As has been said before, it's been a bit of a mixed bag (some people got the hang of it quickly, some not, see Metroid or using the bow in Zelda) and pretty much everyone who's had more time with the games than in E3 have not reported any disturbing lag or unresponsiveness. The GAME playtested Wii after E3 and reported no lag in WiiSports, quite the opposite.
Distinctly less complicated than either Tennis or Golf, the baseball simulation saw the player holding the only wireless remote at the event as if it were a bat, and slogging away - first at three practice pitches, and then ten live ones, with the game measuring how far successful hits travelled. Never managing to get more than three home runs, I'd be inclined to blame the controller and call it over-sensitive… though in truth, the accuracy of the hand piece was never less than dead right. I hang my head in shame.
I'm also willing to bet that they are not bringing a system with a lagging control system to the market. I'd be very disappointed if it turns out unresponsive, right now, going by reports and vids, I'm pretty confident that it turns out great. Let's wait and see. Meanwhile, I'd like to read more about the lag issues and see where you're coming from, bring out the links Bubba.
Justice Brothers.

"Almost! Too Relaxed!"
User avatar
namor7
Baaaaa!
Baaaaa!
Posts: 1940
Joined: Mon Apr 11, 2005 8:56 am 0
Location: Seoul

Post by namor7 »

Bubba wrote:Much better game (and use of the engine!) has got to be Prince of Persia: Sands of Time :)
I do believe a lot of the SoT folks are working on Red Steel, so there is some hope, eh?
{{{"wicked is the witch that stands for nothing"}}}
User avatar
Samus
Baaaaa!
Baaaaa!
Posts: 1303
Joined: Fri Feb 27, 2004 11:08 am 0
Location: Finland

Post by Samus »

Oh, and here's the link to that GAME Wii-test again.

http://www.game.co.uk/lowdown.aspx?lid=6306
Justice Brothers.

"Almost! Too Relaxed!"
Post Reply