Official Nintendo Fanboy Smugness & Gloating Thread
- GrapeApe
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The graphics look fine on all these screenies. I dont know, Im working on next-gen stuff..Im a total zbrush whore at the mo' but I hate normal mapping. It works great on things like dinsoaurs and fantasy type creatures but if its over done it makes games look like a specular-plastic mess. The consoles can draw more polys now, lets see something really artistic and less "real life", lets get some style back into games.
Amen!GrapeApe wrote:The graphics look fine on all these screenies. I dont know, Im working on next-gen stuff..Im a total zbrush whore at the mo' but I hate normal mapping. It works great on things like dinsoaurs and fantasy type creatures but if its over done it makes games look like a specular-plastic mess. The consoles can draw more polys now, lets see something really artistic and less "real life", lets get some style back into games.
Seriously, the most beautiful game this (last) generation for me has been Beyond Good & Evil. Not the highest polygon pusher but beautiful nonetheless.
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Right on. Not that I hate normal mapping, I just like your angleGrapeApe wrote:The graphics look fine on all these screenies. I dont know, Im working on next-gen stuff..Im a total zbrush whore at the mo' but I hate normal mapping. It works great on things like dinsoaurs and fantasy type creatures but if its over done it makes games look like a specular-plastic mess. The consoles can draw more polys now, lets see something really artistic and less "real life", lets get some style back into games.
Red Steel: Odd, but it's the first fps since HL2 that I've actually wanted to play. Purposely corny storyline, caricatured Yakuza tale, etc - I just think it looks fun
I guess there's a good chance that's because I'm not a first person shooter fan to begin with, though.
You can say that againThat wasn't Nintendo being "nice" - it was a Humanitarian effort
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- Bubba
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Funnily enough, the controls were said to be pretty awful in comparison to the rest, suffering from noticable Wiimote Lag. I think people will find it's far from the Megaton-lightgun-in-a-mote device that people were lead to believe it would be...Anders wrote:It does look bland and generic. The controls will make or break this one, I reckon.
Cheers
Bubba
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My big problem with this is that it is possible to get games beautiful (in the stylish sense of the word) *and* good to look at too. Look at something like Stranger's Wrath on the Xbox. Absolutely mind bogglingly pretty in places, zero load times from an engine tech point of view and dripping with Oddworld Style.grue wrote:Amen!
Seriously, the most beautiful game this (last) generation for me has been Beyond Good & Evil. Not the highest polygon pusher but beautiful nonetheless.
I've never seen this fascination with BG&E, pretty mediocre I thought
But seriously, more games like Stranger's Wrath would be wonderful!
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Bubba
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It was, and I don't understand that fasination either... but I'm sure I've talked about my issues with BG&E here before at length, and probably not just once.I've never seen this fascination with BG&E, pretty mediocre I thought
That is, of course, the best, but such titles are the rare minority...My big problem with this is that it is possible to get games beautiful (in the stylish sense of the word) *and* good to look at too. Look at something like Stranger's Wrath on the Xbox. Absolutely mind bogglingly pretty in places, zero load times from an engine tech point of view and dripping with Oddworld Style.
Or how about the superball from Super Mario Land? That never returned...Fireballs would be fantastic...thats been missing from the 3D games.
He has to have the white/red suit too though.
This apparently had to do with Red Steel and not the Wii, and has now been fixed.Bubba wrote:Funnily enough, the controls were said to be pretty awful in comparison to the rest, suffering from noticable Wiimote Lag. I think people will find it's far from the Megaton-lightgun-in-a-mote device that people were lead to believe it would be...
Wait and see I guess.
'grue wrote:Amen!GrapeApe wrote:The graphics look fine on all these screenies. I dont know, Im working on next-gen stuff..Im a total zbrush whore at the mo' but I hate normal mapping. It works great on things like dinsoaurs and fantasy type creatures but if its over done it makes games look like a specular-plastic mess. The consoles can draw more polys now, lets see something really artistic and less "real life", lets get some style back into games.
Seriously, the most beautiful game this (last) generation for me has been Beyond Good & Evil. Not the highest polygon pusher but beautiful nonetheless.
I would say psychonauts
Bubba wrote:Funnily enough, the controls were said to be pretty awful in comparison to the rest, suffering from noticable Wiimote Lag. I think people will find it's far from the Megaton-lightgun-in-a-mote device that people were lead to believe it would be...Anders wrote:It does look bland and generic. The controls will make or break this one, I reckon.
Cheers
Bubba
Makes me wonder again...
The "lag" had nothing to do with the hardware. They made a decision not to use a fixed cross hair system, and wanted to include the possibility to aim light gun style. The only thing that could be described as any kind of "lag" I can think of is that the viewpoint moves only when you move the Wiimote out of the "dead zone" in the middle of the screen.
Having said that, and having not tried the system myself (which many people actually liked), I'd think including a contact button (speculated a few pages back) that allows fixed crosshair ala most of the FPS's around would be perfect and potentially even better than M+KB. Best of both worlds. Looking forward to playing the game.
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An article linked to in this very thread I believe stated otherwise. It basically said that the lag was present in all games. Whether or not it is true I don't know, but the single source LEDs rather than the typical 2 bars used for absolute positioning lightguns could well mean that it does in fact work all the time on relative movement.
Cheers
Bubba
Edit: More on the lag, although not the article which tried to explain it: http://wii.ign.com/articles/715/715088p2.html
Cheers
Bubba
Edit: More on the lag, although not the article which tried to explain it: http://wii.ign.com/articles/715/715088p2.html
- disciple
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It's all a bit mixed and vague isn't it but yes I can imagine there is the potential for lag there..
wii-bar --> infra-red --> wii-controller --> calculate position --> bluetooth --> wii --> move cursor (or somesuch)
It is possible the lag was due to the addition the speaker and the bandwidth requirements for that.
It's even possible the lag was due to badly setup plasmas!!!
Just don't know, but one thing Nintendo have a good history with controller interface so I'm erring towards bugger all or minimal lag and not 1/4 second.
wii-bar --> infra-red --> wii-controller --> calculate position --> bluetooth --> wii --> move cursor (or somesuch)
It is possible the lag was due to the addition the speaker and the bandwidth requirements for that.
It's even possible the lag was due to badly setup plasmas!!!
Just don't know, but one thing Nintendo have a good history with controller interface so I'm erring towards bugger all or minimal lag and not 1/4 second.
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Same here, mostly because the Wii is all about the controls and thus I don't want to believe that Nintendo have screwed things up there. Without the controls, it's just a souped up Cube.disciple wrote:Just don't know, but one thing Nintendo have a good history with controller interface so I'm erring towards bugger all or minimal lag and not 1/4 second.
Bubba, I'd like to see more of this lag stuff, especially concerning Red Steel, any links? All the reports I've read or the vids I've seen show no lag.
The one that you linked leads to this text:
The one that you linked leads to this text:
In FPS games any noticeable lag between your actions and the crosshair movement would be worrying. As has been said before, it's been a bit of a mixed bag (some people got the hang of it quickly, some not, see Metroid or using the bow in Zelda) and pretty much everyone who's had more time with the games than in E3 have not reported any disturbing lag or unresponsiveness. The GAME playtested Wii after E3 and reported no lag in WiiSports, quite the opposite.Wii-mote Lag?
In that Zelda fishing video where we can see the Wiimote and the motions used to 'fish,' there seems to be a slight lag between when the motions are performed and when they happen on screen (especially the reeling in motion). Does this happen on all games that use the accelerometers?
DrNeroCF
Bozon Responds: Great observation. To answer you simply, yes there is a bit of a lag right now. When playing games like Wii Sports Baseball and Tennis, or as you said in Zelda there is definitely a slight delay. In Wii Sports Baseball there was a definite rhythm that had to be learned, though all it took for most players was a couple swings and they were instantly used to it. There's a bit of anticipation that has to be used when playing the sports games, but it really does deal with fractions of a second. It's important to note that this lag wasn't found in all games, and may simply be a few gameplay tweaks from perfection.
For Zelda, the slight delay is most likely from tilt function in the nunchuck as you suggested, since it isn't as much of a motion-sensing device as it is tilt control. It's hard to explain on paper, but imagine that the slight rotation of the left hand is what controls the reeling, not the actual motion of the entire arm. If that is indeed how the controller has been programmed for fishing, players might get the same result in just rotating their left wrist to reel, other than actually moving their whole hand. We'll just have to see as we near the final version. The main issue here is that the technology in the nunchuck is far less than that of the Wii-mote, so you run into additional issues.
Before running off to the boards it is very important to note that the lag is very small, working in fractions of a second. Casual gamers may not even notice it, though the hardcore crowd will commonly have the same reaction we did. It's there, but it's more of an observation than an issue. Also these are pre-release games, so there's still a ton of work ahead for developers.
I'm also willing to bet that they are not bringing a system with a lagging control system to the market. I'd be very disappointed if it turns out unresponsive, right now, going by reports and vids, I'm pretty confident that it turns out great. Let's wait and see. Meanwhile, I'd like to read more about the lag issues and see where you're coming from, bring out the links Bubba.Distinctly less complicated than either Tennis or Golf, the baseball simulation saw the player holding the only wireless remote at the event as if it were a bat, and slogging away - first at three practice pitches, and then ten live ones, with the game measuring how far successful hits travelled. Never managing to get more than three home runs, I'd be inclined to blame the controller and call it over-sensitive… though in truth, the accuracy of the hand piece was never less than dead right. I hang my head in shame.



