Official Nintendo Fanboy Smugness & Gloating Thread
Release lists for what? Also - most of the stuff that isn't on "release lists", because it was released, like, years ago - is more realistic 
Hell, as Bubba pointed out, they weren't even going for realism. You don't see many peoples heads popping off and tentacles emerging, at least where I live.
...and once more - if this is even relevant, perhaps everybody should be buying a 360 instead of a Wii?
Realism sucks, dude
Hell, as Bubba pointed out, they weren't even going for realism. You don't see many peoples heads popping off and tentacles emerging, at least where I live.
...and once more - if this is even relevant, perhaps everybody should be buying a 360 instead of a Wii?
Realism sucks, dude
Nothing is worth the effort you put into it.
Hehe, of course not in that sense, but there's many scenes in that game that look (and feel) more realistic to me than many games that aim for real locations or situations. RE4 had lots of realistic pictures and details in forest, different houses, graveyard, castle, lake, tunnel, underground, etc. with great lightning, art and character models.Snakey wrote: Hell, as Bubba pointed out, they weren't even going for realism. You don't see many peoples heads popping off and tentacles emerging, at least where I live.
Ps. regarding the "lists", I was just browsing through upcoming and recently released games from IGN & GameSpot.
Maybe to you it does,Snakey wrote:
Realism sucks, dude
I like it as long as it plays well ;=)
Last edited by Samus on Fri Aug 04, 2006 2:42 am 0, edited 2 times in total.
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Resident evil 4 wins an award -
Game released for the gamecube this year
Resident evil 4 wins 'Game released for Gamecube' award.
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Resi 4 is pretty. Technically, it's nowhere near as nice as many newer titles. Nor is it as realistic as some of them. But it's got a great style and it hides its flaws well. Shadow of the Colossus, to draw some parallels, has some serious graphical flaws, but everything is so well done that you don't [I don't, at least] notice them once you're in the game, and it looks stunning. It's a matter of pairing good design with technical excellence. It's why Prey is leaving me a bit disappointed, because everything is hi-res and shiny and beautiful and yet it's all boring and repetitive.
That's the problem. Realism doesn't play well, never has and never will. Any time you can take a "health pack" and insta-cure yourself, all claims to realism are shot.Samus wrote:Maybe to you it does,Snakey wrote:
Realism sucks, dude
I like it as long as it plays well ;=)
Also, and you may not have noticed this, reality and games look nothing alike at all, even a little. Seriously, go outside for a few minutes and check. I'll wait. Graphics in games have gotten to the point where they are to reality as a clay golem is to a human- roughly the same shape but that's as far as it goes.
James
Jamesac wrote:That's the problem. Realism doesn't play well, never has and never will. Any time you can take a "health pack" and insta-cure yourself, all claims to realism are shot.Samus wrote:Maybe to you it does,Snakey wrote:
Realism sucks, dude
I like it as long as it plays well ;=)
Also, and you may not have noticed this, reality and games look nothing alike at all, even a little. Seriously, go outside for a few minutes and check. I'll wait. Graphics in games have gotten to the point where they are to reality as a clay golem is to a human- roughly the same shape but that's as far as it goes.
James
Realism sucks.
Crash a car at 170mph? You're fucked. Game over.
Get shot once? You're fucked. Game over.
Never has been, and never will be, fun. Which is what games are supposed to be all about, right?
I rest my case
Honestly, I don't even know why we're discussing this in a Nintendo thread. They've never tried to be realistic as far as I'm aware, and you all love it, no ?
Nothing is worth the effort you put into it.

Quite doctored I think. Antialiasing?
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64x32.Flabio wrote:64x64
I did, unfortunately. I tried to play Ocarina, but the mass blur-o-vision gave me a headache in next to no time. Played it years later on the Cube - same textures, same framerate, but no headache, because it didn't blur the fuck out of it...Flabio wrote:Used well, you didn't really notice much (Ocarina, Jet Force Gemini).
Well its a bit of a strange resolution, at least.grue wrote:Quite doctored I think
Nothing is worth the effort you put into it.
Yeah, but SSSV was such an awesome game I couldn't give a smeg what the tiling looked likeFlabio wrote:From what I can remember of the N64 it could do 32x32 at 32 bit colour, or 64x64 at 16 bit colour. Something like that. You tended to do a metric fuckton of tiling on it. Used well, you didn't really notice much (Ocarina, Jet Force Gemini). Used badly, it looked bloody awful (Silicon Valley).
Justified and Ancient.
Well, well, I am talking about realism as far as games are concerned. There are huge differences in this respect between games. I would not go as far as saying a 100% realistic game could not be fun? How could I, we're not even close yet? Many realistic touches work already in games. Also, real life can be way more fun than any game ever, at least to me. It's all about how you implement the realism in your game.Jamesac wrote:That's the problem. Realism doesn't play well, never has and never will. Any time you can take a "health pack" and insta-cure yourself, all claims to realism are shot.Samus wrote:Maybe to you it does,Snakey wrote:
Realism sucks, dude
I like it as long as it plays well ;=)
Also, and you may not have noticed this, reality and games look nothing alike at all, even a little.
I may not have noticed? Sorry to disappoint you, but I have noticed.
Maybe you haven't noticed that realistic touches actually can work great in games?
Sorry to disappoint you too, but I've really enjoyed the F1 GP series throughout the years. It's all about how you implement it in your game. I just think that aiming for realism is not bad in itself, it's how you implement these things in the game that counts. Balance between the abilites of the developer and the hardware available.Snakey wrote:Crash a car at 170mph? You're fucked. Game over.
Never has been, and never will be, fun. Which is what games are supposed to be all about, right?
Because some of us like all kinds of game genres and styles, no matter who they're made by?Snakey wrote: Honestly, I don't even know why we're discussing this in a Nintendo thread. They've never tried to be realistic as far as I'm aware, and you all love it, no ?






