http://www.ogre3d.org
Has anyone used this? I want to make some sort of 3D flying game, but creating all the rendering system and physics is way over my head. What I want is something that'll do all the confusing matrix transformations and scene rendering for me, letting me get on with the game itself rather than learning degree-level maths and physics.
Ogre 3D
- handcircus
- Baaa!

- Posts: 129
- Joined: Tue Jul 20, 2004 4:36 pm 0
Its lovely, can't recommend it enough. I've only used it one proper project so far, called hippo lake: http://www.handcircus.com/hippo-lake/ and that was a pleasant experience.
Its very fast, seems to have great exporters for most DCC packages (Maya, Max, XSI, Blender) and supports a lot of advanced bits and pieces like stencil shadowing, hadware skinning etc.
Its got some great add-ons for connecting it to a lot of physics engines (novodex, newton, ode) - taking out the hard work of getting them to work together.
That said, it is C++. I wasnt that used to working with C++ of this scale before (mostly done smaller opengl apps).and had to stretch myself a bit, but the learning was well worth it. The python wrapper might be good tho.
Its very fast, seems to have great exporters for most DCC packages (Maya, Max, XSI, Blender) and supports a lot of advanced bits and pieces like stencil shadowing, hadware skinning etc.
Its got some great add-ons for connecting it to a lot of physics engines (novodex, newton, ode) - taking out the hard work of getting them to work together.
That said, it is C++. I wasnt that used to working with C++ of this scale before (mostly done smaller opengl apps).and had to stretch myself a bit, but the learning was well worth it. The python wrapper might be good tho.
Re: Ogre 3D
This looks interestingpiku wrote:http://www.ogre3d.org
Has anyone used this? I want to make some sort of 3D flying game, but creating all the rendering system and physics is way over my head. What I want is something that'll do all the confusing matrix transformations and scene rendering for me, letting me get on with the game itself rather than learning degree-level maths and physics.


