Ogre 3D

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piku
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Ogre 3D

Post by piku »

http://www.ogre3d.org

Has anyone used this? I want to make some sort of 3D flying game, but creating all the rendering system and physics is way over my head. What I want is something that'll do all the confusing matrix transformations and scene rendering for me, letting me get on with the game itself rather than learning degree-level maths and physics.
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failrate
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Post by failrate »

OGRE is only the rendering engine, so if you need physics, you'll also need something like ODE or Bullet.

I gave it a look, but never used it. It seems lovely, and it has a Python interface, so it must be ;)

Currently mincing about with Panda3D and enjoying it, but I don't believe it's very speedy.
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Post by handcircus »

Its lovely, can't recommend it enough. I've only used it one proper project so far, called hippo lake: http://www.handcircus.com/hippo-lake/ and that was a pleasant experience.

Its very fast, seems to have great exporters for most DCC packages (Maya, Max, XSI, Blender) and supports a lot of advanced bits and pieces like stencil shadowing, hadware skinning etc.

Its got some great add-ons for connecting it to a lot of physics engines (novodex, newton, ode) - taking out the hard work of getting them to work together.

That said, it is C++. I wasnt that used to working with C++ of this scale before (mostly done smaller opengl apps).and had to stretch myself a bit, but the learning was well worth it. The python wrapper might be good tho.
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Re: Ogre 3D

Post by Wanderer »

piku wrote:http://www.ogre3d.org

Has anyone used this? I want to make some sort of 3D flying game, but creating all the rendering system and physics is way over my head. What I want is something that'll do all the confusing matrix transformations and scene rendering for me, letting me get on with the game itself rather than learning degree-level maths and physics.
This looks interesting :) Added to my bookmarks. Thanks!
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