Best tech for web-game
Not true. It mainly depends on how you are doing graphics. Flash is a champ when using vector graphics, a dog when using bitmaps. Also, in general, non-moving elements don't need to be reblitted. In my experience with Flash, it doesn't incur overhead for static graphical elements (hence why in N, the developers chose a large, non-scrolling game play field).oNyx wrote:Even simple match 3 games require at least 1ghz, because the drawing is slow, too.
and also this http://www.igloader.com/jippie wrote:Found this, not sure what is does.
http://www.freedownloadscenter.com/Prog ... _Kit_.html
jippie
jippie
It seems to be an Active X wrapper for generic exe files.jippie wrote:Found this, not sure what is does.
http://www.freedownloadscenter.com/Prog ... _Kit_.html
jippie
Neat. But not cheap.
- handcircus
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Flash 8 added much more sophisticated bitmap control (caching bitmap renders of complex vector shapes, blitting rectangles, displacement map filters etc, so you get much better flexibility and speed.
Flash 9 adds a new virtual machine thats a lot faster (JIT supposedly but still not close to the speed of java) and no more dynamic typing. It also adds binary file transfer and sockets.
and please dont ever look at director. its been left to die for years, and for very good reason. lingo is the worst programming language ever made.
Flash 9 adds a new virtual machine thats a lot faster (JIT supposedly but still not close to the speed of java) and no more dynamic typing. It also adds binary file transfer and sockets.
and please dont ever look at director. its been left to die for years, and for very good reason. lingo is the worst programming language ever made.
To get the new price of Flash, you multiply the price of the last release by the new version number.handcircus wrote:Flash 8 added much more sophisticated bitmap control (caching bitmap renders of complex vector shapes, blitting rectangles, displacement map filters etc, so you get much better flexibility and speed.
Flash 9 adds a new virtual machine thats a lot faster (JIT supposedly but still not close to the speed of java) and no more dynamic typing. It also adds binary file transfer and sockets.
and please dont ever look at director. its been left to die for years, and for very good reason. lingo is the worst programming language ever made.
Hm... N... well, that one needs also at least 1ghz. Despite the fact that they hardcore optimized everything.failrate wrote:Not true. It mainly depends on how you are doing graphics. Flash is a champ when using vector graphics, a dog when using bitmaps. Also, in general, non-moving elements don't need to be reblitted. In my experience with Flash, it doesn't incur overhead for static graphical elements (hence why in N, the developers chose a large, non-scrolling game play field).oNyx wrote:Even simple match 3 games require at least 1ghz, because the drawing is slow, too.
And vectors. Yes, its surely relatively fast for what it does, but its of course more than 10-100 times slower than bitmap blitting elsewhere. Well, in about 6 years it wont matter anymore (current core duo 2s will be the lowest of the low then). Then you can do about any kind of 2d game in flash.
There really arent many games which run semi smoothly on anything with less than 1ghz.
弾幕 ☆ eee games ☆ smart ass no jutsu!
You can consider JavaScript/DHTML.
In this case, you may find this thread useful:
Sprites for JavaScript/DHTML (now with DOM support)
In this case, you may find this thread useful:
Sprites for JavaScript/DHTML (now with DOM support)





