GC: Mario Kart Double Dash - first screens

Inane baanter or words of wisdom - you decide...
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matt
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GC: Mario Kart Double Dash - first screens

Post by matt »

i heard about this through Games Press but they require a user account for public v-ewe-ing.

http://www.cube-europe.com/screenshots. ... =mariokart

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i'm really interested to see what the 2players per kart mechanic is.

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Post by ekendrick »

if it's anything like real sidecar racing
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then the second player will have to do a lot of leaning to help get around corners. Pretty boring really for the second player. I will presume you also get an arrangement of weapons to stop your opponents?
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Post by matt »

ekendrick wrote:if it's anything like real sidecar racing then the second player will have to do a lot of leaning to help get around corners. Pretty boring really for the second player. I will presume you also get an arrangement of weapons to stop your opponents?
Hmm, still not convinced this would be fun, unless both teams/all four players are of equal standing, otherwise there will be greta gaps between karts.

I'm sure they'll take care of it though. :) BUT will it be online?

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Post by Mayhem »

2 Cubes linked = 8 players (as Nintendo have announced) but no online sadly. The deal also is that you can choose your driver and weapons character (because each one will have their own driving chracteristics and exclusive weapons) AND you can switch them over during the race. How cool is that? 8)

So multiplayer aspects... you could have all 8 karts in one race under human control... or hopefully you might be able to team up and have one person driving and one doing weapons...
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Post by Rambozo »

Yes, it's online. Much as the XBox can be played online via Gamespy Tunnel or XBConnect (which simulate console LANs over the net) I'm 100% positive that such a program will be designed for Gamecube.
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Post by Dave »

:twisted:
Last edited by Dave on Sat Mar 13, 2004 9:42 pm 0, edited 1 time in total.
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Post by stark »

Rambozo wrote:Yes, it's online. Much as the XBox can be played online via Gamespy Tunnel or XBConnect (which simulate console LANs over the net) I'm 100% positive that such a program will be designed for Gamecube.
yeah but xbconnect stinks, despite my love of halo i just couldnt handle playing with people who had the silly ping rates >200. it just fucked the gameplay up too much, and the users on the host box just gave you a serious thrashing because they werent suffering from lag.
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Post by Louis G »

Anyone know a release date for Mario Kart
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Post by TFO »

According to Cube-Europe it should have a release worldwide in "Q3".
Therefore, it'll be Q3 in Japan, Q4 in the States, Q1 2004 in Australia and Q3 2004 in Europe (assuming it's a nice day).
Delays will be blamed on "localisation" yet again.

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Post by zbandito »

looks yummy!
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Post by matt303 »

Sorry I think it looks bad :(

Just can't help think it's not going to feel right with such tall vehicles, even if it has the same handling as previous Mario Kart games.

Good job the new F-Zero is looking good :)
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Post by Tuur »

I don't think it looks bad, but I'm not very happy with the looks either.

MK64 was fine by me, but they don't have to push the kiddy style so hard IMHO. Oh well, there's still time.
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Post by Mr Resetti »

matt303 wrote:Good job the new F-Zero is looking good :)
F-Zero looks like the same game with nicer graphics and less tracks, Mario Kart looks far more interesting.

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