Official Nintendo Fanboy Smugness & Gloating Thread
umm...I was talking about using the nunchuck to stear, and the Wiimote to aim shells and such at people, as a preposed Mario Kart Wii gameplay set-up.Kemper_Boyd wrote:No way. A wheel won't need calibration and won't drift and isn't 'noisy'.Darkflame wrote:But they should.
Nunchucks just as good at stearing really..same tilt sensing abilitys.
It should work quite well but a wheel would be best.
I dont see any difference in accuracy between the nuchuck and Wiimote in terms of tilt....same sensors.
Any Wiimote/shell thats stearing wheel shaped might help feel a bit more like a car, but I dont think it will make much difference in terms of inputs.
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That's alright I though we were discussing a real wheel not a bit of tatDarkflame wrote:umm...I was talking about using the nunchuck to stear, and the Wiimote to aim shells and such at people, as a preposed Mario Kart Wii gameplay set-up.Kemper_Boyd wrote:No way. A wheel won't need calibration and won't drift and isn't 'noisy'.Darkflame wrote:But they should.
Nunchucks just as good at stearing really..same tilt sensing abilitys.
It should work quite well but a wheel would be best.
I dont see any difference in accuracy between the nuchuck and Wiimote in terms of tilt....same sensors.
Any Wiimote/shell thats stearing wheel shaped might help feel a bit more like a car, but I dont think it will make much difference in terms of inputs.
stuck on the controller.
just as good as one another for tilt controls.
How about a slightly more lateral approach to the problem: a steering wheel that allows you to put the controller in sideways (like the current one) or lengthways (i.e. pointing at the TV).Darkflame wrote:Any Wiimote/shell thats stearing wheel shaped might help feel a bit more like a car, but I dont think it will make much difference in terms of inputs.
We know that the remote responds to rotation (e.g. the pull, twist, push operation in MP, or the reports of adding spin in tennis), so in theory MK could have a mode that uses that rotation to steer. Mount the controller lengthways in a steering wheel, and you could also aim at the same time.
Not gonna happen though. Whilst it would be nice to be able to target your shells in MK I think they'll just go for the Excite Truck style controls and the current crop of red, green and blue shells.
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...Doesn't mean no problems."Our testing thus far shows no great risk of light interference when playing a game that relies on the pointer and sensor bar," said a company representative.
Either way you aren't going to be playing with sunlight on the screen and sensor bar anyway so yes, in a way there is no problem.
Are there any hidden gems in that list that might be worth checking out? Only a few games are getting hyped up and there's probably only a couple of those that really appeal.grue wrote:Today's magicbox has quite a bit of info: http://www.the-magicbox.com/gaming.htm
Dec 2, 2006 (launch titles
# Wii Sports (Nintendo)
# Odoru Made in Wario (Nintendo)
# Legend of Zelda: Twilight Princess (Nintendo)
# Hajimete no Wii: Your First Step To Wii (Nintendo)
# Caduceus Z: 2-tsu no Chou Shittou (Atlus)
# Crayon Shin-Chan: Saikyou Kazoku Kasukabe King Wii (Banpresto)
# Wing Island (Hudson)
# Kororinpa (Hudson)
# Elebits (Konami)
# SD Gundam Revolution (Namco Bandai Namco)
# Tamagotchi no Pika Pika Daito-ryo-! (Namco Bandai Namco)
# Ennichi no Tatsujin (Namco Bandai Namco)
# Super Monkey Ball: Uki Uki Party Daishuugou (Sega)
# Necro Nesia (Spike)
# Swing Golf Pangya (Tecmo)
# Red Steel (Ubisoft)
Dec 14, 2006
# Bleach Wii: Shiraha Kirameku Rinbukyoku (Sega)
# Rayman Raving Rabbids (Ubisoft)
Dec 21, 2006
# Need For Speed Carbon (EA)
Dec 2006
# Cooking Mama: Cooking with International Friends (Taito)
# Sengoku Musou Wave (Koei)
# Mahjong Taikai Wii (Koei)
# Furi Furi (Taito)
Good question. I don't know. Zelda seems to be the usual gem and Rayman looks like laughs-ahoy. Other than that I'll wait for the week of reviews after the American launch.fog wrote: Are there any hidden gems in that list that might be worth checking out? Only a few games are getting hyped up and there's probably only a couple of those that really appeal.
Still, even the DS needed a year to take off until the developers opened their mind.
Armed with a Cintiq+4+bless I'm off to fight bad taste!
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Actually, PS3 was Monday and they were gone in about 2 seconds. Wii is tomorrow, and I expect them to be available a little bit longer, but not by much.GeeZa wrote:I know Jamesac alluded to this earlier but pre-orders for the Wii and PS3 in the USA will begin tomorrow. Word is that they expect to sell out of PS3s within a nano-second.
James
I guess if you want a PS3 it's gonna be an overnight outside Target deal. No thanks.Jamesac wrote:Actually, PS3 was Monday and they were gone in about 2 seconds. Wii is tomorrow, and I expect them to be available a little bit longer, but not by much.GeeZa wrote:I know Jamesac alluded to this earlier but pre-orders for the Wii and PS3 in the USA will begin tomorrow. Word is that they expect to sell out of PS3s within a nano-second.
James
Didnt think of that one.xav wrote:How about a slightly more lateral approach to the problem: a steering wheel that allows you to put the controller in sideways (like the current one) or lengthways (i.e. pointing at the TV).Darkflame wrote:Any Wiimote/shell thats stearing wheel shaped might help feel a bit more like a car, but I dont think it will make much difference in terms of inputs.
hmz..you would have virtual rotation, but that shouldn't mess up the steering axis.
On the other hand, it might be a bit unnatural to aim the stick without also rotating it left or right a bit. (I find I do that as part of my natural wrist movement).
And yes, I hope Nintendo dont mess up Mario Kart Wii, as theres a lot of potential things they could play with.
Fundimantaly the game should just be very violent, cartoon-esq raceing
I wouldnt over look Monkey Ball.Good question. I don't know. Zelda seems to be the usual gem and Rayman looks like laughs-ahoy
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Speaking of which, I made a compilation video of the newer footage of Monkey Ball from IGN, and youtubed it. YT has done it's usual job of buggering the quality royally (the weird grey blocks go after a few seconds, though) and for those interested in monkey ball it may be bearable.
It's about 10 minutes long and pretty extensively shows off several worlds and the new jumping system that's been added.
Banana Blitz is looking much better than I expected - the jumping dynamic has some really nice applications, by the look of it and the blind luck of Monkey Ball 2 seems to be gone, too.
It's about 10 minutes long and pretty extensively shows off several worlds and the new jumping system that's been added.
Banana Blitz is looking much better than I expected - the jumping dynamic has some really nice applications, by the look of it and the blind luck of Monkey Ball 2 seems to be gone, too.
Straight Outta Trumpton.
Great video! No game should be allowed to look that much fun.Atty wrote:Speaking of which, I made a compilation video of the newer footage of Monkey Ball from IGN, and youtubed it. YT has done it's usual job of buggering the quality royally (the weird grey blocks go after a few seconds, though) and for those interested in monkey ball it may be bearable.
It's about 10 minutes long and pretty extensively shows off several worlds and the new jumping system that's been added.
Banana Blitz is looking much better than I expected - the jumping dynamic has some really nice applications, by the look of it and the blind luck of Monkey Ball 2 seems to be gone, too.
Armed with a Cintiq+4+bless I'm off to fight bad taste!
Take a look at my art and t-shirts
Take a look at my art and t-shirts


