Windows 11 - Can't choose correct resolution

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Re: Windows 11 - Can't choose correct resolution

Post by gilesgoat »

I repeat "for the NEW stuff we been doing NOW" we completely changed the way we do "video stuff".

Despite me being "againist it", it has its advantages and "IS THAT WHAT PEOPLE WANTS" we moved into 2 things :

1. "Borderless Windows"
2. "rendering resolution" INDEPENDENT from "display resolution"
3. more sophisitcated time-management we are now INDEPENDENT from refresh rate ( we measure time and compensate game
logic for that )
4. "variable refresh rate support" i.e. Vsync OFF supported

We are still working all a bit on this but you'll see the results "in our next game".

Now I want to repeat SOME FUNDAMENTAL THINGS :

1. WE DO NOT OWN THE RIGHTS to Tempest/Tempest 4000

2. Anything we do on it MUST be "Approved by Atari"

3. A fix like that would take QUITE A BIT OF TIME OF WORK because it's an adjustment that needs to be done there and there in some game parts and needs to be checked in various places ( NEWER games will be made different ).

4. Which means "we can't do it for totally free" it's TIME "stolen from other jobs" if we do it

5. If they ask us/we can agree a small fee for doing it we'd do it

6. We are still in pretty good relationship with Atari so there's no need to be "rude" :)

7. I am STILL trying to "convince" Atari for a VR version of Tempest 4000, but so far "I have not succeeded yet" ...

8. IF we do 7, we could at the same time fix the PC video I suppose 8)

I'd very be willing to do 7 AND fix the videos rather than ONLY fix the videos ...
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Re: Windows 11 - Can't choose correct resolution

Post by VanAlphen »

gilesgoat wrote:8. IF we do 7, we could at the same time fix the PC video I suppose 8)
+ fix the PC end of game soft lock ;)
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Re: Windows 11 - Can't choose correct resolution

Post by gilesgoat »

VanAlphen wrote:
gilesgoat wrote:8. IF we do 7, we could at the same time fix the PC video I suppose 8)
+ fix the PC end of game soft lock ;)
The what ??!!?
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Re: Windows 11 - Can't choose correct resolution

Post by VanAlphen »

When you clear the game on the Steam version you can't exit to the menu or exit the game and you have to manually stop the game using task manager forfeiting your score.
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Re: Windows 11 - Can't choose correct resolution

Post by noodles »

gilesgoat wrote:I repeat "for the NEW stuff we been doing NOW" we completely changed the way we do "video stuff".

Despite me being "againist it", it has its advantages and "IS THAT WHAT PEOPLE WANTS" we moved into 2 things :

1. "Borderless Windows"
2. "rendering resolution" INDEPENDENT from "display resolution"
3. more sophisitcated time-management we are now INDEPENDENT from refresh rate ( we measure time and compensate game
logic for that )
4. "variable refresh rate support" i.e. Vsync OFF supported
"Borderless Windows"
Er... why would anyone want to do that instead of full screen display ?!? Surely full screen is better for performance, no ?

"Vsync off"
What's to gain from that ?
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Re: Windows 11 - Can't choose correct resolution

Post by VanAlphen »

Borderless windows is used by streamers to capture the window with OBS iirc. Most streamers will only play games for a bit before they move on. Real gamers just want full screen.

Vsync off let's you play with higher framerates and lower input lag :)
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Re: Windows 11 - Can't choose correct resolution

Post by Dio »

noodles wrote:"Borderless Windows"
Er... why would anyone want to do that instead of full screen display ?!? Surely full screen is better for performance, no ?

"Vsync off"
What's to gain from that ?
Because 'fullscreen' is a much more complicated. A central issue is "Who owns the screen?"

A. If the answer is the app, then nothing else can legally write to the screen. Which creates a problem for message popups, the Steam overlay, control panels for streaming / voice chat, and indeed the entire compositor-driven presentation model present in all modern OS.
B. So the answer's not the app. And then somewhere the app has to hand its information off to someone else.

There is so much going on under the hood to try and make option B look as much like option A as possible, but it simplifies things substantially if the app cooperates by using borderless window mode - it interferes less with the compositor and the user's expectations of behaviour of popups and overlays (e.g. how big they appear and any DPI / scaling settings).

Vsync off at the highest possible refresh rate is provably the lowest latency way to get information from the game's simulation loop to the eye with maximum information transferred, every pixel displays the most recent accurate piece of information that it could represent. (But it's worth noting that it's not used in VR, even though VR is the most latency sensitive application in rendering today).
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Re: Windows 11 - Can't choose correct resolution

Post by noodles »

VanAlphen wrote: Vsync off let's you play with higher framerates and lower input lag :)
But wouldn't that imply tearing on screen ? Surely a stable display is more desirable, no ?
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Re: Windows 11 - Can't choose correct resolution

Post by VanAlphen »

noodles wrote:
VanAlphen wrote: Vsync off let's you play with higher framerates and lower input lag :)
But wouldn't that imply tearing on screen ? Surely a stable display is more desirable, no ?
Depends how much you gain of course and personal preference, but there's also gsync that allows you to sync at higher framerates.
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Re: Windows 11 - Can't choose correct resolution

Post by gilesgoat »

VanAlphen wrote:
noodles wrote:
VanAlphen wrote: Vsync off let's you play with higher framerates and lower input lag :)
But wouldn't that imply tearing on screen ? Surely a stable display is more desirable, no ?
Depends how much you gain of course and personal preference, but there's also gsync that allows you to sync at higher framerates.
Don't make me start on Gsynch, it seems they manage to fuck up that as well !!!

In fact there's the NVIDIA version and the AMD version of it that are NOT COMPATIBLE with each other plus I don't even think it does exist a monitor that supports both so if you have one you can't have the other.

Of course Vsynch off GIVES you tearing, that's a given, it makes only sense if your GPU is slow can't follow the pace "to try to gain something" or if you play "those FPS" you want every inch of timing.

Gsynch to my understanding is *NOT* "to synch at higher framerates" .. Gsync is for a thing like "suppose your video is half way through displaying a frame", suppose the GPU says "I have another frame ready NOW" then basically the "monitor"/Gsynch synch if I understood correctly should "say" a thing like "ok I am at line 512, give me your Framebuffer starting from line 513" ..

I am NOT SURE "what kind of visual effects you get" and/of if you get some image deformation because suppose you have a linear motion in X now 1/2 screen is "one frame behind" and 1/2 screen is going to be "one frame ahead of that" .. should you not see some shearing ?

I never seen a Gsynch, I don't have a Gsynch capable monitor nor I am sure I have a video card that can do it.

@Dio : explain how gsynch works !
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Re: Windows 11 - Can't choose correct resolution

Post by Dio »

No idea about Gsync except nvidia used to charge the price of a mountain for it (there's a reason we call our version 'Freesync').

Even with Freesync I'm not an expert unfortunately. But the goal is that you just send a full frame more quickly than usual, and then send the next frame as soon as both the previous frame has finished and the next one is ready, down to 60Hz. The complex stuff as I understand it comes with how long you strobe each frame to avoid varying brightness when the frames arrive more quickly.
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Re: Windows 11 - Can't choose correct resolution

Post by VanAlphen »

My screen is a 165Hz Freesync + Gsync compatible. I have set a max framerate of 160Hz and gsync enabled in my NVidia settings then when I turn off Vsync in a game that's capable of higher framerates I get 160Hz or lower tear free.
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Re: Windows 11 - Can't choose correct resolution

Post by Tempest Nut »

gilesgoat wrote:
VanAlphen wrote:
gilesgoat wrote:8. IF we do 7, we could at the same time fix the PC video I suppose 8)
+ fix the PC end of game soft lock ;)
The what ??!!?
When you clear the game on the Steam version (PC version) you can't exit to the menu or exit the game and you have to manually stop the game using task manager forfeiting your score.

I'd sure like to finish the game just once and keep my final score...
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