Despite me being "againist it", it has its advantages and "IS THAT WHAT PEOPLE WANTS" we moved into 2 things :
1. "Borderless Windows"
2. "rendering resolution" INDEPENDENT from "display resolution"
3. more sophisitcated time-management we are now INDEPENDENT from refresh rate ( we measure time and compensate game
logic for that )
4. "variable refresh rate support" i.e. Vsync OFF supported
We are still working all a bit on this but you'll see the results "in our next game".
Now I want to repeat SOME FUNDAMENTAL THINGS :
1. WE DO NOT OWN THE RIGHTS to Tempest/Tempest 4000
2. Anything we do on it MUST be "Approved by Atari"
3. A fix like that would take QUITE A BIT OF TIME OF WORK because it's an adjustment that needs to be done there and there in some game parts and needs to be checked in various places ( NEWER games will be made different ).
4. Which means "we can't do it for totally free" it's TIME "stolen from other jobs" if we do it
5. If they ask us/we can agree a small fee for doing it we'd do it
6. We are still in pretty good relationship with Atari so there's no need to be "rude"
7. I am STILL trying to "convince" Atari for a VR version of Tempest 4000, but so far "I have not succeeded yet" ...
8. IF we do 7, we could at the same time fix the PC video I suppose
I'd very be willing to do 7 AND fix the videos rather than ONLY fix the videos ...


